[v2 PATCH] d3dx10: Implement async data loader interfaces

Nikolay Sivov nsivov at codeweavers.com
Mon Nov 7 08:51:31 CST 2016


Signed-off-by: Nikolay Sivov <nsivov at codeweavers.com>
---

v2: extended tests, reworked file loader to make them pass. Minor cosmetic
    changes wrt removed comments, trace formatting.

I did a manual test with ZIP compressed file, and Decompress() returns 'PK' header
for it, so default implementation does not decompress anything.

 dlls/d3dx10_43/async.c        | 314 ++++++++++++++++++++++++++++++++++++++++--
 dlls/d3dx10_43/tests/d3dx10.c | 118 +++++++++++++---
 2 files changed, 406 insertions(+), 26 deletions(-)

diff --git a/dlls/d3dx10_43/async.c b/dlls/d3dx10_43/async.c
index f49eb92..be2375d 100644
--- a/dlls/d3dx10_43/async.c
+++ b/dlls/d3dx10_43/async.c
@@ -24,9 +24,201 @@
 #include "d3dcompiler.h"
 
 #include "wine/debug.h"
+#include "wine/unicode.h"
 
 WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
 
+struct asyncdataloader
+{
+    ID3DX10DataLoader ID3DX10DataLoader_iface;
+
+    union
+    {
+        struct
+        {
+            WCHAR *path;
+        } file;
+        struct
+        {
+            HMODULE module;
+            HRSRC rsrc;
+        } resource;
+    } u;
+    void *data;
+    SIZE_T size;
+};
+
+static inline struct asyncdataloader *impl_from_ID3DX10DataLoader(ID3DX10DataLoader *iface)
+{
+    return CONTAINING_RECORD(iface, struct asyncdataloader, ID3DX10DataLoader_iface);
+}
+
+static HRESULT WINAPI memorydataloader_Load(ID3DX10DataLoader *loader)
+{
+    TRACE("loader %p.\n", loader);
+    return S_OK;
+}
+
+static HRESULT WINAPI memorydataloader_Decompress(ID3DX10DataLoader *iface, void **data, SIZE_T *size)
+{
+    struct asyncdataloader *loader = impl_from_ID3DX10DataLoader(iface);
+
+    TRACE("loader %p, data %p, size %p.\n", loader, data, size);
+
+    *data = loader->data;
+    *size = loader->size;
+
+    return S_OK;
+}
+
+static HRESULT WINAPI memorydataloader_Destroy(ID3DX10DataLoader *iface)
+{
+    struct asyncdataloader *loader = impl_from_ID3DX10DataLoader(iface);
+
+    TRACE("loader %p.\n", loader);
+
+    HeapFree(GetProcessHeap(), 0, loader);
+    return S_OK;
+}
+
+static const ID3DX10DataLoaderVtbl memorydataloadervtbl =
+{
+    memorydataloader_Load,
+    memorydataloader_Decompress,
+    memorydataloader_Destroy
+};
+
+static HRESULT WINAPI filedataloader_Load(ID3DX10DataLoader *iface)
+{
+    struct asyncdataloader *loader = impl_from_ID3DX10DataLoader(iface);
+    HANDLE file;
+    DWORD size, read_len;
+    void *data;
+    BOOL ret;
+
+    TRACE("loader %p.\n", loader);
+
+    /* Always buffer file contents, even if Load() was already called. */
+    file = CreateFileW(loader->u.file.path, GENERIC_READ, FILE_SHARE_READ|FILE_SHARE_WRITE,
+            NULL, OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL, NULL);
+    if (file == INVALID_HANDLE_VALUE)
+        return D3D10_ERROR_FILE_NOT_FOUND;
+
+    size = GetFileSize(file, NULL);
+    data = HeapAlloc(GetProcessHeap(), 0, size);
+    if (!data)
+    {
+        CloseHandle(file);
+        return E_OUTOFMEMORY;
+    }
+
+    ret = ReadFile(file, data, size, &read_len, NULL);
+    CloseHandle(file);
+    if (!ret)
+    {
+        ERR("Failed to read file contents.\n");
+        HeapFree(GetProcessHeap(), 0, data);
+        return E_FAIL;
+    }
+
+    HeapFree(GetProcessHeap(), 0, loader->data);
+    loader->data = data;
+    loader->size = size;
+
+    return S_OK;
+}
+
+static HRESULT WINAPI filedataloader_Decompress(ID3DX10DataLoader *iface, void **data, SIZE_T *size)
+{
+    struct asyncdataloader *loader = impl_from_ID3DX10DataLoader(iface);
+
+    TRACE("loader %p, data %p, size %p.\n", loader, data, size);
+
+    if (!loader->data)
+        return E_FAIL;
+
+    *data = loader->data;
+    *size = loader->size;
+
+    return S_OK;
+}
+
+static HRESULT WINAPI filedataloader_Destroy(ID3DX10DataLoader *iface)
+{
+    struct asyncdataloader *loader = impl_from_ID3DX10DataLoader(iface);
+
+    TRACE("loader %p.\n", loader);
+
+    HeapFree(GetProcessHeap(), 0, loader->u.file.path);
+    HeapFree(GetProcessHeap(), 0, loader->data);
+    HeapFree(GetProcessHeap(), 0, loader);
+
+    return S_OK;
+}
+
+static const ID3DX10DataLoaderVtbl filedataloadervtbl =
+{
+    filedataloader_Load,
+    filedataloader_Decompress,
+    filedataloader_Destroy
+};
+
+static HRESULT WINAPI resourcedataloader_Load(ID3DX10DataLoader *iface)
+{
+    struct asyncdataloader *loader = impl_from_ID3DX10DataLoader(iface);
+    HGLOBAL hglobal;
+
+    TRACE("loader %p.\n", loader);
+
+    if (loader->data)
+        return S_OK;
+
+    hglobal = LoadResource(loader->u.resource.module, loader->u.resource.rsrc);
+    if (!hglobal)
+    {
+        ERR("Failed to load resource.\n");
+        return E_FAIL;
+    }
+
+    loader->data = LockResource(hglobal);
+    loader->size = SizeofResource(loader->u.resource.module, loader->u.resource.rsrc);
+
+    return S_OK;
+}
+
+static HRESULT WINAPI resourcedataloader_Decompress(ID3DX10DataLoader *iface, void **data, SIZE_T *size)
+{
+    struct asyncdataloader *loader = impl_from_ID3DX10DataLoader(iface);
+
+    TRACE("loader %p, data %p, size %p.\n", loader, data, size);
+
+    if (!loader->data)
+        return E_FAIL;
+
+    *data = loader->data;
+    *size = loader->size;
+
+    return S_OK;
+}
+
+static HRESULT WINAPI resourcedataloader_Destroy(ID3DX10DataLoader *iface)
+{
+    struct asyncdataloader *loader = impl_from_ID3DX10DataLoader(iface);
+
+    TRACE("loader %p.\n", loader);
+
+    HeapFree(GetProcessHeap(), 0, loader);
+
+    return S_OK;
+}
+
+static const ID3DX10DataLoaderVtbl resourcedataloadervtbl =
+{
+    resourcedataloader_Load,
+    resourcedataloader_Decompress,
+    resourcedataloader_Destroy
+};
+
 HRESULT WINAPI D3DX10CompileFromMemory(const char *data, SIZE_T data_size, const char *filename,
         const D3D10_SHADER_MACRO *defines, ID3D10Include *include, const char *entry_point,
         const char *target, UINT sflags, UINT eflags, ID3DX10ThreadPump *pump, ID3D10Blob **shader,
@@ -70,35 +262,137 @@ HRESULT WINAPI D3DX10CreateEffectPoolFromFileW(const WCHAR *filename, const D3D1
 
 HRESULT WINAPI D3DX10CreateAsyncMemoryLoader(const void *data, SIZE_T data_size, ID3DX10DataLoader **loader)
 {
-    FIXME("data %p, data_size %lu, loader %p stub!\n", data, data_size, loader);
+    struct asyncdataloader *object;
 
-    return E_NOTIMPL;
+    TRACE("data %p, data_size %lu, loader %p.\n", data, data_size, loader);
+
+    if (!data || !loader)
+        return E_FAIL;
+
+    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+    if (!object)
+        return E_OUTOFMEMORY;
+
+    object->ID3DX10DataLoader_iface.lpVtbl = &memorydataloadervtbl;
+    object->data = (void*)data;
+    object->size = data_size;
+
+    *loader = &object->ID3DX10DataLoader_iface;
+
+    return S_OK;
 }
 
 HRESULT WINAPI D3DX10CreateAsyncFileLoaderA(const char *filename, ID3DX10DataLoader **loader)
 {
-    FIXME("filename %s, loader %p stub!\n", debugstr_a(filename), loader);
+    WCHAR *filenameW;
+    HRESULT hr;
+    int len;
 
-    return E_NOTIMPL;
+    TRACE("filename %s, loader %p.\n", debugstr_a(filename), loader);
+
+    if (!filename || !loader)
+        return E_FAIL;
+
+    len = MultiByteToWideChar(CP_ACP, 0, filename, -1, NULL, 0);
+    filenameW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*filenameW));
+    MultiByteToWideChar(CP_ACP, 0, filename, -1, filenameW, len);
+
+    hr = D3DX10CreateAsyncFileLoaderW(filenameW, loader);
+
+    HeapFree(GetProcessHeap(), 0, filenameW);
+
+    return hr;
 }
 
 HRESULT WINAPI D3DX10CreateAsyncFileLoaderW(const WCHAR *filename, ID3DX10DataLoader **loader)
 {
-    FIXME("filename %s, loader %p stub!\n", debugstr_w(filename), loader);
+    struct asyncdataloader *object;
 
-    return E_NOTIMPL;
+    TRACE("filename %s, loader %p.\n", debugstr_w(filename), loader);
+
+    if (!filename || !loader)
+        return E_FAIL;
+
+    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+    if (!object)
+        return E_OUTOFMEMORY;
+
+    object->ID3DX10DataLoader_iface.lpVtbl = &filedataloadervtbl;
+    object->u.file.path = HeapAlloc(GetProcessHeap(), 0, (strlenW(filename) + 1)*sizeof(WCHAR));
+    if (!object->u.file.path)
+    {
+        HeapFree(GetProcessHeap(), 0, object);
+        return E_OUTOFMEMORY;
+    }
+    strcpyW(object->u.file.path, filename);
+    object->data = NULL;
+    object->size = 0;
+
+    *loader = &object->ID3DX10DataLoader_iface;
+
+    return S_OK;
 }
 
 HRESULT WINAPI D3DX10CreateAsyncResourceLoaderA(HMODULE module, const char *resource, ID3DX10DataLoader **loader)
 {
-    FIXME("module %p, resource %s, loader %p stub!\n", module, debugstr_a(resource), loader);
+    struct asyncdataloader *object;
+    HRSRC rsrc;
 
-    return E_NOTIMPL;
+    TRACE("module %p, resource %s, loader %p.\n", module, debugstr_a(resource), loader);
+
+    if (!loader)
+        return E_FAIL;
+
+    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+    if (!object)
+        return E_OUTOFMEMORY;
+
+    if (!(rsrc = FindResourceA(module, resource, (const char *)RT_RCDATA)))
+    {
+        ERR("Failed to find resource\n");
+        HeapFree(GetProcessHeap(), 0, object);
+        return D3DX10_ERR_INVALID_DATA;
+    }
+
+    object->ID3DX10DataLoader_iface.lpVtbl = &resourcedataloadervtbl;
+    object->u.resource.module = module;
+    object->u.resource.rsrc = rsrc;
+    object->data = NULL;
+    object->size = 0;
+
+    *loader = &object->ID3DX10DataLoader_iface;
+
+    return S_OK;
 }
 
 HRESULT WINAPI D3DX10CreateAsyncResourceLoaderW(HMODULE module, const WCHAR *resource, ID3DX10DataLoader **loader)
 {
-    FIXME("module %p, resource %s, loader %p stub!\n", module, debugstr_w(resource), loader);
+    struct asyncdataloader *object;
+    HRSRC rsrc;
 
-    return E_NOTIMPL;
+    TRACE("module %p, resource %s, loader %p.\n", module, debugstr_w(resource), loader);
+
+    if (!loader)
+        return E_FAIL;
+
+    object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+    if (!object)
+        return E_OUTOFMEMORY;
+
+    if (!(rsrc = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
+    {
+        ERR("Failed to find resource.\n");
+        HeapFree(GetProcessHeap(), 0, object);
+        return D3DX10_ERR_INVALID_DATA;
+    }
+
+    object->ID3DX10DataLoader_iface.lpVtbl = &resourcedataloadervtbl;
+    object->u.resource.module = module;
+    object->u.resource.rsrc = rsrc;
+    object->data = NULL;
+    object->size = 0;
+
+    *loader = &object->ID3DX10DataLoader_iface;
+
+    return S_OK;
 }
diff --git a/dlls/d3dx10_43/tests/d3dx10.c b/dlls/d3dx10_43/tests/d3dx10.c
index 2eccb69..1ad4a88 100644
--- a/dlls/d3dx10_43/tests/d3dx10.c
+++ b/dlls/d3dx10_43/tests/d3dx10.c
@@ -614,16 +614,13 @@ static void test_D3DX10CreateAsyncMemoryLoader(void)
     void *ptr;
 
     hr = D3DX10CreateAsyncMemoryLoader(NULL, 0, NULL);
-    todo_wine ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
+    ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
 
     hr = D3DX10CreateAsyncMemoryLoader(NULL, 0, &loader);
-    todo_wine ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
+    ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
 
     hr = D3DX10CreateAsyncMemoryLoader(&data, 0, &loader);
-    todo_wine ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
-
-    if (FAILED(hr))
-        return;
+    ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
 
     size = 100;
     hr = ID3DX10DataLoader_Decompress(loader, &ptr, &size);
@@ -655,24 +652,45 @@ static void test_D3DX10CreateAsyncMemoryLoader(void)
     ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
 }
 
+static void create_testfile(WCHAR *pathW, const void *data, int data_len)
+{
+    static const WCHAR testfilenameW[] = {'a','s','y','n','c','l','o','a','d','e','r','.','d','a','t','a',0};
+    DWORD written;
+    HANDLE file;
+    BOOL ret;
+
+    GetTempPathW(MAX_PATH, pathW);
+    lstrcatW(pathW, testfilenameW);
+
+    file = CreateFileW(pathW, GENERIC_READ|GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, 0, 0);
+    ok(file != INVALID_HANDLE_VALUE, "Test file creation failed, at %s, error %d\n", wine_dbgstr_w(pathW),
+        GetLastError());
+
+    ret = WriteFile(file, data, data_len, &written, NULL);
+    ok(ret, "Write to test file failed.\n");
+
+    CloseHandle(file);
+}
+
 static void test_D3DX10CreateAsyncFileLoader(void)
 {
+    static const char test_data1[] = "test data";
+    static const char test_data2[] = "more test data";
     ID3DX10DataLoader *loader;
+    WCHAR pathW[MAX_PATH];
     SIZE_T size;
     HRESULT hr;
     void *ptr;
+    BOOL ret;
 
     hr = D3DX10CreateAsyncFileLoaderA(NULL, NULL);
-    todo_wine ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
+    ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
 
     hr = D3DX10CreateAsyncFileLoaderA(NULL, &loader);
-    todo_wine ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
+    ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
 
     hr = D3DX10CreateAsyncFileLoaderA("nonexistentfilename", &loader);
-    todo_wine ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
-
-    if (FAILED(hr))
-        return;
+    ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
 
     hr = ID3DX10DataLoader_Decompress(loader, &ptr, &size);
     ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
@@ -685,21 +703,89 @@ static void test_D3DX10CreateAsyncFileLoader(void)
 
     hr = ID3DX10DataLoader_Destroy(loader);
     ok(hr == S_OK, "Got unexpected hr %#x.\n", hr);
+
+    /* Test file sharing using dummy empty file. */
+    create_testfile(pathW, test_data1, sizeof(test_data1));
+
+    hr = D3DX10CreateAsyncFileLoaderW(pathW, &loader);
+    ok(SUCCEEDED(hr), "Failed to create file loader, hr %#x.\n", hr);
+
+    ret = DeleteFileW(pathW);
+    ok(ret, "DeleteFile() failed, ret %d, error %d.\n", ret, GetLastError());
+
+    /* File was removed before Load(). */
+    hr = ID3DX10DataLoader_Load(loader);
+    ok(hr == D3D10_ERROR_FILE_NOT_FOUND, "Load() returned unexpected result, hr %#x.\n", hr);
+
+    /* Create it again. */
+    create_testfile(pathW, test_data1, sizeof(test_data1));
+    hr = ID3DX10DataLoader_Load(loader);
+    ok(SUCCEEDED(hr), "Load() failed, hr %#x.\n", hr);
+
+    /* Already loaded. */
+    hr = ID3DX10DataLoader_Load(loader);
+    ok(SUCCEEDED(hr), "Load() failed, hr %#x.\n", hr);
+
+    ret = DeleteFileW(pathW);
+    ok(ret, "DeleteFile() failed, ret %d, error %d.\n", ret, GetLastError());
+
+    /* Already loaded, file removed. */
+    hr = ID3DX10DataLoader_Load(loader);
+    ok(hr == D3D10_ERROR_FILE_NOT_FOUND, "Load() returned unexpected result, hr %#x.\n", hr);
+
+    /* Decompress still works. */
+    ptr = NULL;
+    hr = ID3DX10DataLoader_Decompress(loader, &ptr, &size);
+    ok(SUCCEEDED(hr), "Decompress() failed, hr %#x.\n", hr);
+    ok(ptr != NULL, "got %p\n", ptr);
+    ok(size == sizeof(test_data1), "Got wrong descompressed size, %lu.\n", size);
+    if (size == sizeof(test_data1))
+        ok(!memcmp(ptr, test_data1, size), "Got wrong file data.\n");
+
+    /* Create it again, with different data. */
+    create_testfile(pathW, test_data2, sizeof(test_data2));
+
+    hr = ID3DX10DataLoader_Load(loader);
+    ok(SUCCEEDED(hr), "Load() failed, hr %#x.\n", hr);
+
+    ptr = NULL;
+    hr = ID3DX10DataLoader_Decompress(loader, &ptr, &size);
+    ok(SUCCEEDED(hr), "Decompress() failed, hr %#x.\n", hr);
+    ok(ptr != NULL, "got %p\n", ptr);
+    ok(size == sizeof(test_data2), "Got wrong descompressed size.\n");
+    if (size == sizeof(test_data2))
+        ok(!memcmp(ptr, test_data2, size), "Got wrong file data.\n");
+
+    hr = ID3DX10DataLoader_Destroy(loader);
+    ok(SUCCEEDED(hr), "Destroy() failed, hr %#x.\n", hr);
+
+    ret = DeleteFileW(pathW);
+    ok(ret, "DeleteFile() failed, ret %d, error %d.\n", ret, GetLastError());
 }
 
 static void test_D3DX10CreateAsyncResourceLoader(void)
 {
+    static const WCHAR resnameW[] = {'n','o','n','a','m','e',0};
     ID3DX10DataLoader *loader;
     HRESULT hr;
 
     hr = D3DX10CreateAsyncResourceLoaderA(NULL, NULL, NULL);
-    todo_wine ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
+    ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
 
     hr = D3DX10CreateAsyncResourceLoaderA(NULL, NULL, &loader);
-    todo_wine ok(hr == D3DX10_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr);
+    ok(hr == D3DX10_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr);
+
+    hr = D3DX10CreateAsyncResourceLoaderA(NULL, "noname", &loader);
+    ok(hr == D3DX10_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr);
+
+    hr = D3DX10CreateAsyncResourceLoaderW(NULL, NULL, NULL);
+    ok(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
+
+    hr = D3DX10CreateAsyncResourceLoaderW(NULL, NULL, &loader);
+    ok(hr == D3DX10_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr);
 
-    hr = D3DX10CreateAsyncResourceLoaderA(NULL, "nonexistentresourcename", &loader);
-    todo_wine ok(hr == D3DX10_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr);
+    hr = D3DX10CreateAsyncResourceLoaderW(NULL, resnameW, &loader);
+    ok(hr == D3DX10_ERR_INVALID_DATA, "Got unexpected hr %#x.\n", hr);
 }
 
 START_TEST(d3dx10)
-- 
2.10.2




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