[PATCH 1/5] wined3d: Add support for WINED3DFMT_R32_UINT format.

Józef Kucia jkucia at codeweavers.com
Tue Nov 8 05:11:47 CST 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/utils.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 6ab851d..1b70e1c 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -1306,6 +1306,10 @@ static const struct wined3d_format_texture_info format_texture_info[] =
             WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
             | WINED3DFMT_FLAG_RENDERTARGET,
             ARB_TEXTURE_RG,             NULL},
+    {WINED3DFMT_R32_UINT,               GL_R32UI,                         GL_R32UI,                               0,
+            GL_RED_INTEGER,             GL_UNSIGNED_INT,                  0,
+            WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
+            ARB_TEXTURE_RG,             NULL},
     {WINED3DFMT_R16_UNORM,              GL_R16,                           GL_R16,                                 0,
             GL_RED,                     GL_UNSIGNED_SHORT,                0,
             WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
-- 
2.7.3




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