[PATCH 01/10] d3d11/tests: Initialize buffer data in test_copy_subresource_region().
Józef Kucia
jkucia at codeweavers.com
Wed Nov 9 05:35:21 CST 2016
This test fails randomly on Windows 10 with AMD GPU.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/tests/d3d11.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 54df386..38a3d65 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -7157,7 +7157,8 @@ static void test_copy_subresource_region(void)
ID3D11DeviceContext_PSSetSamplers(context, 0, 1, &sampler_state);
ID3D11DeviceContext_PSSetShader(context, ps, NULL, 0);
- dst_buffer = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(float_colors), NULL);
+ memset(float_colors, 0, sizeof(float_colors));
+ dst_buffer = create_buffer(device, D3D11_BIND_CONSTANT_BUFFER, sizeof(float_colors), float_colors);
ID3D11DeviceContext_PSSetConstantBuffers(context, 0, 1, &dst_buffer);
src_buffer = create_buffer(device, 0, 256 * sizeof(*float_colors), NULL);
--
2.7.3
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