[PATCH 02/10] d3d10core/tests: Initialize buffer data in test_copy_subresource_region().

Józef Kucia jkucia at codeweavers.com
Wed Nov 9 05:35:22 CST 2016


This test fails randomly on Windows 10 with AMD GPU.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d10core/tests/device.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
index e617319..fc0745a 100644
--- a/dlls/d3d10core/tests/device.c
+++ b/dlls/d3d10core/tests/device.c
@@ -6859,7 +6859,8 @@ static void test_copy_subresource_region(void)
     ID3D10Device_PSSetSamplers(device, 0, 1, &sampler_state);
     ID3D10Device_PSSetShader(device, ps);
 
-    dst_buffer = create_buffer(device, D3D10_BIND_CONSTANT_BUFFER, sizeof(float_colors), NULL);
+    memset(float_colors, 0, sizeof(float_colors));
+    dst_buffer = create_buffer(device, D3D10_BIND_CONSTANT_BUFFER, sizeof(float_colors), float_colors);
 
     ID3D10Device_PSSetConstantBuffers(device, 0, 1, &dst_buffer);
 
-- 
2.7.3




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