[PATCH 03/10] wined3d: Add support for WINED3DFMT_R8G8_UINT format.
Józef Kucia
jkucia at codeweavers.com
Thu Nov 10 05:39:09 CST 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/utils.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 9e16416..3471131 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -243,6 +243,7 @@ static const struct wined3d_typed_format_info typed_formats[] =
{WINED3DFMT_D24_UNORM_S8_UINT, WINED3DFMT_R24G8_TYPELESS, "DS"},
{WINED3DFMT_R8G8_SNORM, WINED3DFMT_R8G8_TYPELESS, "ii"},
{WINED3DFMT_R8G8_UNORM, WINED3DFMT_R8G8_TYPELESS, "uu"},
+ {WINED3DFMT_R8G8_UINT, WINED3DFMT_R8G8_TYPELESS, "UU"},
{WINED3DFMT_R16_UNORM, WINED3DFMT_R16_TYPELESS, "u"},
{WINED3DFMT_R16_UINT, WINED3DFMT_R16_TYPELESS, "U"},
{WINED3DFMT_R16_SINT, WINED3DFMT_R16_TYPELESS, "I"},
@@ -1308,6 +1309,10 @@ static const struct wined3d_format_texture_info format_texture_info[] =
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
| WINED3DFMT_FLAG_RENDERTARGET,
ARB_TEXTURE_RG, NULL},
+ {WINED3DFMT_R8G8_UINT, GL_RG8UI, GL_RG8UI, 0,
+ GL_RG_INTEGER, GL_UNSIGNED_BYTE, 0,
+ WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
+ ARB_TEXTURE_RG, NULL},
{WINED3DFMT_R32_UINT, GL_R32UI, GL_R32UI, 0,
GL_RED_INTEGER, GL_UNSIGNED_INT, 0,
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
--
2.7.3
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