[PATCH 04/10] wined3d: Add support for WINED3DFMT_R8G8_SINT format.

Józef Kucia jkucia at codeweavers.com
Thu Nov 10 05:39:10 CST 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/utils.c | 5 +++++
 1 file changed, 5 insertions(+)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 3471131..103a5b6 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -244,6 +244,7 @@ static const struct wined3d_typed_format_info typed_formats[] =
     {WINED3DFMT_R8G8_SNORM,             WINED3DFMT_R8G8_TYPELESS,         "ii"},
     {WINED3DFMT_R8G8_UNORM,             WINED3DFMT_R8G8_TYPELESS,         "uu"},
     {WINED3DFMT_R8G8_UINT,              WINED3DFMT_R8G8_TYPELESS,         "UU"},
+    {WINED3DFMT_R8G8_SINT,              WINED3DFMT_R8G8_TYPELESS,         "II"},
     {WINED3DFMT_R16_UNORM,              WINED3DFMT_R16_TYPELESS,          "u"},
     {WINED3DFMT_R16_UINT,               WINED3DFMT_R16_TYPELESS,          "U"},
     {WINED3DFMT_R16_SINT,               WINED3DFMT_R16_TYPELESS,          "I"},
@@ -1313,6 +1314,10 @@ static const struct wined3d_format_texture_info format_texture_info[] =
             GL_RG_INTEGER,              GL_UNSIGNED_BYTE,                 0,
             WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
             ARB_TEXTURE_RG,             NULL},
+    {WINED3DFMT_R8G8_SINT,              GL_RG8I,                          GL_RG8I,                                0,
+            GL_RG_INTEGER,              GL_BYTE,                          0,
+            WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
+            ARB_TEXTURE_RG,             NULL},
     {WINED3DFMT_R32_UINT,               GL_R32UI,                         GL_R32UI,                               0,
             GL_RED_INTEGER,             GL_UNSIGNED_INT,                  0,
             WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_RENDERTARGET,
-- 
2.7.3




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