[PATCH 2/6] d3drm: Use the correct alpha value in D3DRMCreateColorRGB().
Henri Verbeet
hverbeet at codeweavers.com
Thu Nov 10 09:17:38 CST 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/d3drm/math.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/d3drm/math.c b/dlls/d3drm/math.c
index 4ccde60..72cb267 100644
--- a/dlls/d3drm/math.c
+++ b/dlls/d3drm/math.c
@@ -27,7 +27,7 @@
/* Create a RGB color from its components */
D3DCOLOR WINAPI D3DRMCreateColorRGB(D3DVALUE red, D3DVALUE green, D3DVALUE blue)
{
- return (D3DRMCreateColorRGBA(red, green, blue, 255.0));
+ return D3DRMCreateColorRGBA(red, green, blue, 1.0f);
}
/* Create a RGBA color from its components */
D3DCOLOR WINAPI D3DRMCreateColorRGBA(D3DVALUE red, D3DVALUE green, D3DVALUE blue, D3DVALUE alpha)
--
2.1.4
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