[14/23] wined3d: Increase vertex and fragment sampler limit.
Andrew Wesie
awesie at gmail.com
Sun Nov 13 12:35:14 CST 2016
Signed-off-by: Andrew Wesie <awesie at gmail.com>
---
dlls/wined3d/wined3d_private.h | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index d23b7ef..97f3265 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -176,8 +176,8 @@ static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup
#define MAX_STREAM_OUT 4
#define MAX_STREAMS 16
#define MAX_TEXTURES 8
-#define MAX_FRAGMENT_SAMPLERS 16
-#define MAX_VERTEX_SAMPLERS 4
+#define MAX_FRAGMENT_SAMPLERS 32
+#define MAX_VERTEX_SAMPLERS 32
#define MAX_COMBINED_SAMPLERS (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
#define MAX_ACTIVE_LIGHTS 8
#define MAX_CLIP_DISTANCES WINED3DMAXUSERCLIPPLANES
--
2.7.4
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