[14/23] wined3d: Increase vertex and fragment sampler limit.

Andrew Wesie awesie at gmail.com
Sun Nov 13 12:35:14 CST 2016


Signed-off-by: Andrew Wesie <awesie at gmail.com>
---
 dlls/wined3d/wined3d_private.h | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index d23b7ef..97f3265 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -176,8 +176,8 @@ static inline enum complex_fixup get_complex_fixup(struct color_fixup_desc fixup
 #define MAX_STREAM_OUT              4
 #define MAX_STREAMS                 16
 #define MAX_TEXTURES                8
-#define MAX_FRAGMENT_SAMPLERS       16
-#define MAX_VERTEX_SAMPLERS         4
+#define MAX_FRAGMENT_SAMPLERS       32
+#define MAX_VERTEX_SAMPLERS         32
 #define MAX_COMBINED_SAMPLERS       (MAX_FRAGMENT_SAMPLERS + MAX_VERTEX_SAMPLERS)
 #define MAX_ACTIVE_LIGHTS           8
 #define MAX_CLIP_DISTANCES          WINED3DMAXUSERCLIPPLANES
-- 
2.7.4




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