[PATCH 5/7] wined3d: Add support for WINED3DFMT_R16_SNORM format.
Józef Kucia
joseph.kucia at gmail.com
Mon Nov 14 10:31:20 CST 2016
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/utils.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index afbfd92..5530aad 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -246,6 +246,7 @@ static const struct wined3d_typed_format_info typed_formats[] =
{WINED3DFMT_R8G8_UINT, WINED3DFMT_R8G8_TYPELESS, "UU"},
{WINED3DFMT_R8G8_SINT, WINED3DFMT_R8G8_TYPELESS, "II"},
{WINED3DFMT_R16_UNORM, WINED3DFMT_R16_TYPELESS, "u"},
+ {WINED3DFMT_R16_SNORM, WINED3DFMT_R16_TYPELESS, "i"},
{WINED3DFMT_R16_UINT, WINED3DFMT_R16_TYPELESS, "U"},
{WINED3DFMT_R16_SINT, WINED3DFMT_R16_TYPELESS, "I"},
{WINED3DFMT_R16_FLOAT, WINED3DFMT_R16_TYPELESS, "F"},
@@ -1478,6 +1479,11 @@ static const struct wined3d_format_texture_info format_texture_info[] =
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
| WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_BUMPMAP,
EXT_TEXTURE_SNORM, NULL},
+ {WINED3DFMT_R16_SNORM, GL_R16_SNORM, GL_R16_SNORM, 0,
+ GL_RED, GL_SHORT, 0,
+ WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
+ | WINED3DFMT_FLAG_RENDERTARGET,
+ EXT_TEXTURE_SNORM, NULL},
/* Depth stencil formats */
{WINED3DFMT_D16_LOCKABLE, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, 0,
GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, 0,
--
2.10.2
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