[PATCH 7/7] wined3d: Add support for WINED3DFMT_R16G16B16A16_SNORM format.

Józef Kucia joseph.kucia at gmail.com
Mon Nov 14 10:31:22 CST 2016


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/utils.c | 5 +++++
 1 file changed, 5 insertions(+)

diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 0d90ad3..6d23388 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -1480,6 +1480,11 @@ static const struct wined3d_format_texture_info format_texture_info[] =
             WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
             | WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_BUMPMAP,
             EXT_TEXTURE_SNORM,          NULL},
+    {WINED3DFMT_R16G16B16A16_SNORM,     GL_RGBA16_SNORM,                  GL_RGBA16_SNORM,                        0,
+            GL_RGBA,                    GL_SHORT,                         0,
+            WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
+            | WINED3DFMT_FLAG_RENDERTARGET,
+            EXT_TEXTURE_SNORM,          NULL},
     {WINED3DFMT_R16_SNORM,              GL_R16_SNORM,                     GL_R16_SNORM,                           0,
             GL_RED,                     GL_SHORT,                         0,
             WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
-- 
2.10.2




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