[PATCH 7/7] wined3d: Add support for WINED3DFMT_R16G16B16A16_SNORM format.
Józef Kucia
joseph.kucia at gmail.com
Mon Nov 14 10:31:22 CST 2016
From: Józef Kucia <jkucia at codeweavers.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/utils.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 0d90ad3..6d23388 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -1480,6 +1480,11 @@ static const struct wined3d_format_texture_info format_texture_info[] =
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
| WINED3DFMT_FLAG_RENDERTARGET | WINED3DFMT_FLAG_BUMPMAP,
EXT_TEXTURE_SNORM, NULL},
+ {WINED3DFMT_R16G16B16A16_SNORM, GL_RGBA16_SNORM, GL_RGBA16_SNORM, 0,
+ GL_RGBA, GL_SHORT, 0,
+ WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
+ | WINED3DFMT_FLAG_RENDERTARGET,
+ EXT_TEXTURE_SNORM, NULL},
{WINED3DFMT_R16_SNORM, GL_R16_SNORM, GL_R16_SNORM, 0,
GL_RED, GL_SHORT, 0,
WINED3DFMT_FLAG_TEXTURE | WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING | WINED3DFMT_FLAG_FILTERING
--
2.10.2
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