[PATCH 2/7] wined3d: Use wined3d_texture_upload_data() in wined3d_device_update_sub_resource().

Józef Kucia joseph.kucia at gmail.com
Mon Nov 14 10:31:17 CST 2016


From: Józef Kucia <jkucia at codeweavers.com>

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/device.c | 41 ++++++++---------------------------------
 1 file changed, 8 insertions(+), 33 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index e2ae908..6e10dce 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4063,15 +4063,10 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
         unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
         unsigned int depth_pitch)
 {
-    struct wined3d_texture_sub_resource *sub_resource;
-    const struct wined3d_gl_info *gl_info;
     struct wined3d_const_bo_address addr;
     unsigned int width, height, level;
     struct wined3d_context *context;
     struct wined3d_texture *texture;
-    struct wined3d_surface *surface;
-    POINT dst_point;
-    RECT src_rect;
 
     TRACE("device %p, resource %p, sub_resource_idx %u, box %s, data %p, row_pitch %u, depth_pitch %u.\n",
             device, resource, sub_resource_idx, debug_box(box), data, row_pitch, depth_pitch);
@@ -4100,57 +4095,37 @@ void CDECL wined3d_device_update_sub_resource(struct wined3d_device *device, str
     }
 
     texture = texture_from_resource(resource);
-    if (!(sub_resource = wined3d_texture_get_sub_resource(texture, sub_resource_idx)))
+    if (sub_resource_idx >= texture->level_count * texture->layer_count)
     {
         WARN("Invalid sub_resource_idx %u.\n", sub_resource_idx);
         return;
     }
-    surface = sub_resource->u.surface;
 
     level = sub_resource_idx % texture->level_count;
     width = wined3d_texture_get_level_width(texture, level);
     height = wined3d_texture_get_level_height(texture, level);
 
-    src_rect.left = 0;
-    src_rect.top = 0;
-    if (box)
+    if (box && (box->left >= box->right || box->right > width
+            || box->top >= box->bottom || box->bottom > height
+            || box->front >= box->back))
     {
-        if (box->left >= box->right || box->right > width
-                || box->top >= box->bottom || box->bottom > height
-                || box->front >= box->back)
-        {
-            WARN("Invalid box %s specified.\n", debug_box(box));
-            return;
-        }
-
-        src_rect.right = box->right - box->left;
-        src_rect.bottom = box->bottom - box->top;
-        dst_point.x = box->left;
-        dst_point.y = box->top;
-    }
-    else
-    {
-        src_rect.right = width;
-        src_rect.bottom = height;
-        dst_point.x = 0;
-        dst_point.y = 0;
+        WARN("Invalid box %s specified.\n", debug_box(box));
+        return;
     }
 
     addr.buffer_object = 0;
     addr.addr = data;
 
     context = context_acquire(resource->device, NULL);
-    gl_info = context->gl_info;
 
     /* Only load the surface for partial updates. */
-    if (!dst_point.x && !dst_point.y && src_rect.right == width && src_rect.bottom == height)
+    if (!box || (!box->left && !box->top && box->right == width && box->bottom == height))
         wined3d_texture_prepare_texture(texture, context, FALSE);
     else
         wined3d_texture_load_location(texture, sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
     wined3d_texture_bind_and_dirtify(texture, context, FALSE);
 
-    wined3d_surface_upload_data(surface, gl_info, resource->format,
-            &src_rect, row_pitch, &dst_point, FALSE, &addr);
+    wined3d_texture_upload_data(texture, sub_resource_idx, context, box, &addr, row_pitch, depth_pitch);
 
     context_release(context);
 
-- 
2.10.2




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