[PATCH 4/6] wined3d: Use glGetQueryObjectui64v() for occlusion queries when available.
Józef Kucia
jkucia at codeweavers.com
Mon Nov 21 08:15:55 CST 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/query.c | 18 ++++++++++++++----
1 file changed, 14 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/query.c b/dlls/wined3d/query.c
index d95d21f..77dad45 100644
--- a/dlls/wined3d/query.c
+++ b/dlls/wined3d/query.c
@@ -386,10 +386,20 @@ static BOOL wined3d_occlusion_query_ops_poll(struct wined3d_query *query)
if (available)
{
- GLuint result;
- GL_EXTCALL(glGetQueryObjectuiv(oq->id, GL_QUERY_RESULT, &result));
- checkGLcall("glGetQueryObjectuiv(GL_QUERY_RESULT)");
- oq->samples = result;
+ if (gl_info->supported[ARB_TIMER_QUERY])
+ {
+ GLuint64 result;
+ GL_EXTCALL(glGetQueryObjectui64v(oq->id, GL_QUERY_RESULT, &result));
+ checkGLcall("glGetQueryObjectui64v(GL_QUERY_RESULT)");
+ oq->samples = result;
+ }
+ else
+ {
+ GLuint result;
+ GL_EXTCALL(glGetQueryObjectuiv(oq->id, GL_QUERY_RESULT, &result));
+ checkGLcall("glGetQueryObjectuiv(GL_QUERY_RESULT)");
+ oq->samples = result;
+ }
TRACE("Returning 0x%s samples.\n", wine_dbgstr_longlong(oq->samples));
}
--
2.7.3
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