[PATCH 3/5] wined3d: Increase shader resource limit to MAX_SHADER_RESOURCE_VIEWS.

Józef Kucia jkucia at codeweavers.com
Fri Nov 25 05:17:54 CST 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/wined3d_private.h | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index ace0a55..cad5bb8 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -833,7 +833,7 @@ struct wined3d_shader_reg_maps
     WORD local_bool_consts;                         /* WINED3D_MAX_CONSTS_B, 16 */
     UINT cb_sizes[WINED3D_MAX_CBS];
 
-    struct wined3d_shader_resource_info resource_info[max(MAX_FRAGMENT_SAMPLERS, MAX_VERTEX_SAMPLERS)];
+    struct wined3d_shader_resource_info resource_info[MAX_SHADER_RESOURCE_VIEWS];
     struct wined3d_shader_sampler_map sampler_map;
     DWORD sampler_comparison_mode;
     BYTE bumpmat;                                   /* MAX_TEXTURES, 8 */
-- 
2.7.3




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