[PATCH 3/9] d3d11: Fix d3d11_immediate_context_OMSetRenderTargetsAndUnorderedAccessViews().
Józef Kucia
jkucia at codeweavers.com
Tue Nov 29 05:06:26 CST 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d11/device.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 1cb033d..3fb71e7 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -671,7 +671,8 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetRenderTargetsAndUnord
}
for (; unordered_access_view_start_slot + i < D3D11_PS_CS_UAV_REGISTER_COUNT; ++i)
{
- wined3d_device_set_unordered_access_view(device->wined3d_device, i, NULL);
+ wined3d_device_set_unordered_access_view(device->wined3d_device,
+ unordered_access_view_start_slot + i, NULL);
}
wined3d_mutex_unlock();
}
--
2.7.3
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