[PATCH 5/9] wined3d: Implement wined3d_unordered_access_view_invalidate_location() for 3D textures.
Józef Kucia
jkucia at codeweavers.com
Tue Nov 29 05:06:28 CST 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/view.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index e2b52ef..86d3ebb 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -508,11 +508,10 @@ void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_
DWORD location)
{
struct wined3d_resource *resource = view->resource;
+ unsigned int i, sub_resource_idx, layer_count;
struct wined3d_texture *texture;
- unsigned int sub_resource_idx;
- unsigned int i;
- if (resource->type == WINED3D_RTYPE_BUFFER || resource->type == WINED3D_RTYPE_TEXTURE_3D)
+ if (resource->type == WINED3D_RTYPE_BUFFER)
{
FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(resource->type));
return;
@@ -521,7 +520,8 @@ void wined3d_unordered_access_view_invalidate_location(struct wined3d_unordered_
texture = texture_from_resource(resource);
sub_resource_idx = view->layer_idx * texture->level_count + view->level_idx;
- for (i = 0; i < view->layer_count; ++i, sub_resource_idx += texture->level_count)
+ layer_count = (resource->type != WINED3D_RTYPE_TEXTURE_3D) ? view->layer_count : 1;
+ for (i = 0; i < layer_count; ++i, sub_resource_idx += texture->level_count)
wined3d_texture_invalidate_location(texture, sub_resource_idx, location);
}
--
2.7.3
More information about the wine-patches
mailing list