[PATCH 4/9] wined3d: Recognize SM5 dcl_uav_structured opcode.

Józef Kucia jkucia at codeweavers.com
Wed Nov 30 05:47:32 CST 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/arb_program_shader.c |  1 +
 dlls/wined3d/glsl_shader.c        |  1 +
 dlls/wined3d/shader.c             | 14 ++++++++++++++
 dlls/wined3d/shader_sm4.c         | 14 +++++++++++++-
 dlls/wined3d/wined3d_private.h    |  2 ++
 5 files changed, 31 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index f8665dd..7048021 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -5249,6 +5249,7 @@ static const SHADER_HANDLER shader_arb_instruction_handler_table[WINED3DSIH_TABL
     /* WINED3DSIH_DCL_TGSM_STRUCTURED              */ NULL,
     /* WINED3DSIH_DCL_THREAD_GROUP                 */ NULL,
     /* WINED3DSIH_DCL_UAV_RAW                      */ NULL,
+    /* WINED3DSIH_DCL_UAV_STRUCTURED               */ NULL,
     /* WINED3DSIH_DCL_UAV_TYPED                    */ NULL,
     /* WINED3DSIH_DCL_VERTICES_OUT                 */ shader_hw_nop,
     /* WINED3DSIH_DEF                              */ shader_hw_nop,
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 3afed69..f1f615d 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -8912,6 +8912,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_DCL_TGSM_STRUCTURED              */ NULL,
     /* WINED3DSIH_DCL_THREAD_GROUP                 */ NULL,
     /* WINED3DSIH_DCL_UAV_RAW                      */ NULL,
+    /* WINED3DSIH_DCL_UAV_STRUCTURED               */ NULL,
     /* WINED3DSIH_DCL_UAV_TYPED                    */ shader_glsl_nop,
     /* WINED3DSIH_DCL_VERTICES_OUT                 */ shader_glsl_nop,
     /* WINED3DSIH_DEF                              */ shader_glsl_nop,
diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 05ab24d..765c682 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -90,6 +90,7 @@ static const char * const shader_opcode_names[] =
     /* WINED3DSIH_DCL_TGSM_STRUCTURED              */ "dcl_tgsm_structured",
     /* WINED3DSIH_DCL_THREAD_GROUP                 */ "dcl_thread_group",
     /* WINED3DSIH_DCL_UAV_RAW                      */ "dcl_uav_raw",
+    /* WINED3DSIH_DCL_UAV_STRUCTURED               */ "dcl_uav_structured",
     /* WINED3DSIH_DCL_UAV_TYPED                    */ "dcl_uav_typed",
     /* WINED3DSIH_DCL_VERTICES_OUT                 */ "dcl_maxOutputVertexCount",
     /* WINED3DSIH_DEF                              */ "def",
@@ -1465,6 +1466,11 @@ static void shader_dump_uav_flags(struct wined3d_string_buffer *buffer, DWORD ua
         shader_addline(buffer, "_glc");
         uav_flags &= ~WINED3DSUF_GLOBALLY_COHERENT;
     }
+    if (uav_flags & WINED3DSUF_ORDER_PRESERVING_COUNTER)
+    {
+        shader_addline(buffer, "_opc");
+        uav_flags &= ~WINED3DSUF_ORDER_PRESERVING_COUNTER;
+    }
 
     if (uav_flags)
         shader_addline(buffer, "_unknown_flags(%#x)", uav_flags);
@@ -2437,6 +2443,14 @@ static void shader_trace_init(const struct wined3d_shader_frontend *fe, void *fe
             shader_addline(&buffer, " ");
             shader_dump_dst_param(&buffer, &ins.declaration.dst, &shader_version);
         }
+        else if (ins.handler_idx == WINED3DSIH_DCL_UAV_STRUCTURED)
+        {
+            shader_addline(&buffer, "%s", shader_opcode_names[ins.handler_idx]);
+            shader_dump_uav_flags(&buffer, ins.flags);
+            shader_addline(&buffer, " ");
+            shader_dump_dst_param(&buffer, &ins.declaration.structured_resource.reg, &shader_version);
+            shader_addline(&buffer, ", %u", ins.declaration.structured_resource.byte_stride);
+        }
         else if (ins.handler_idx == WINED3DSIH_DEF)
         {
             shader_addline(&buffer, "def c%u = %.8e, %.8e, %.8e, %.8e", shader_get_float_offset(ins.dst[0].reg.type,
diff --git a/dlls/wined3d/shader_sm4.c b/dlls/wined3d/shader_sm4.c
index 94b1229..30dec14 100644
--- a/dlls/wined3d/shader_sm4.c
+++ b/dlls/wined3d/shader_sm4.c
@@ -65,7 +65,7 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_bytecode);
 #define WINED3D_SM5_CONTROL_POINT_COUNT_MASK    (0xffu << WINED3D_SM5_CONTROL_POINT_COUNT_SHIFT)
 
 #define WINED3D_SM5_UAV_FLAGS_SHIFT             11
-#define WINED3D_SM5_UAV_FLAGS_MASK              (0xffu << WINED3D_SM5_UAV_FLAGS_SHIFT)
+#define WINED3D_SM5_UAV_FLAGS_MASK              (0x8fffu << WINED3D_SM5_UAV_FLAGS_SHIFT)
 
 #define WINED3D_SM5_SYNC_FLAGS_SHIFT            11
 #define WINED3D_SM5_SYNC_FLAGS_MASK             (0xffu << WINED3D_SM5_SYNC_FLAGS_SHIFT)
@@ -241,6 +241,7 @@ enum wined3d_sm4_opcode
     WINED3D_SM5_OP_DCL_THREAD_GROUP                 = 0x9b,
     WINED3D_SM5_OP_DCL_UAV_TYPED                    = 0x9c,
     WINED3D_SM5_OP_DCL_UAV_RAW                      = 0x9d,
+    WINED3D_SM5_OP_DCL_UAV_STRUCTURED               = 0x9e,
     WINED3D_SM5_OP_DCL_TGSM_RAW                     = 0x9f,
     WINED3D_SM5_OP_DCL_TGSM_STRUCTURED              = 0xa0,
     WINED3D_SM5_OP_DCL_RESOURCE_STRUCTURED          = 0xa2,
@@ -672,6 +673,15 @@ static void shader_sm5_read_dcl_uav_raw(struct wined3d_shader_instruction *ins,
     ins->flags = (opcode_token & WINED3D_SM5_UAV_FLAGS_MASK) >> WINED3D_SM5_UAV_FLAGS_SHIFT;
 }
 
+static void shader_sm5_read_dcl_uav_structured(struct wined3d_shader_instruction *ins,
+        DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
+        struct wined3d_sm4_data *priv)
+{
+    shader_sm4_read_dst_param(priv, &tokens, WINED3D_DATA_UAV, &ins->declaration.structured_resource.reg);
+    ins->flags = (opcode_token & WINED3D_SM5_UAV_FLAGS_MASK) >> WINED3D_SM5_UAV_FLAGS_SHIFT;
+    ins->declaration.structured_resource.byte_stride = *tokens;
+}
+
 static void shader_sm5_read_dcl_tgsm_raw(struct wined3d_shader_instruction *ins,
         DWORD opcode, DWORD opcode_token, const DWORD *tokens, unsigned int token_count,
         struct wined3d_sm4_data *priv)
@@ -872,6 +882,8 @@ static const struct wined3d_sm4_opcode_info opcode_table[] =
             shader_sm4_read_dcl_resource},
     {WINED3D_SM5_OP_DCL_UAV_RAW,                      WINED3DSIH_DCL_UAV_RAW,                      "",     "",
             shader_sm5_read_dcl_uav_raw},
+    {WINED3D_SM5_OP_DCL_UAV_STRUCTURED,               WINED3DSIH_DCL_UAV_STRUCTURED,               "",     "",
+            shader_sm5_read_dcl_uav_structured},
     {WINED3D_SM5_OP_DCL_TGSM_RAW,                     WINED3DSIH_DCL_TGSM_RAW,                     "",     "",
             shader_sm5_read_dcl_tgsm_raw},
     {WINED3D_SM5_OP_DCL_TGSM_STRUCTURED,              WINED3DSIH_DCL_TGSM_STRUCTURED,              "",     "",
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 277d5f1..7dbd1ca 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -472,6 +472,7 @@ enum wined3d_shader_sync_flags
 enum wined3d_shader_uav_flags
 {
     WINED3DSUF_GLOBALLY_COHERENT = 0x20,
+    WINED3DSUF_ORDER_PRESERVING_COUNTER = 0x8000,
 };
 
 enum wined3d_tessellator_domain
@@ -615,6 +616,7 @@ enum WINED3D_SHADER_INSTRUCTION_HANDLER
     WINED3DSIH_DCL_TGSM_STRUCTURED,
     WINED3DSIH_DCL_THREAD_GROUP,
     WINED3DSIH_DCL_UAV_RAW,
+    WINED3DSIH_DCL_UAV_STRUCTURED,
     WINED3DSIH_DCL_UAV_TYPED,
     WINED3DSIH_DCL_VERTICES_OUT,
     WINED3DSIH_DEF,
-- 
2.7.3




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