[PATCH 5/7] wined3d: Pass context to create_default_samplers().
Józef Kucia
jkucia at codeweavers.com
Sun Oct 2 17:38:40 CDT 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/device.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 63889af..8a4b62d 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -794,9 +794,9 @@ static void destroy_dummy_textures(struct wined3d_device *device, const struct w
}
/* Context activation is done by the caller. */
-static void create_default_samplers(struct wined3d_device *device)
+static void create_default_samplers(struct wined3d_device *device, struct wined3d_context *context)
{
- const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
+ const struct wined3d_gl_info *gl_info = context->gl_info;
if (gl_info->supported[ARB_SAMPLER_OBJECTS])
{
@@ -1058,7 +1058,7 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
context = context_acquire(device, NULL);
create_dummy_textures(device, context);
- create_default_samplers(device);
+ create_default_samplers(device, context);
device->contexts[0]->last_was_rhw = 0;
@@ -4622,7 +4622,7 @@ static HRESULT create_primary_opengl_context(struct wined3d_device *device, stru
swapchain->context[0] = context;
swapchain->num_contexts = 1;
create_dummy_textures(device, context);
- create_default_samplers(device);
+ create_default_samplers(device, context);
context_release(context);
return WINED3D_OK;
--
2.7.3
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