[PATCH 7/7] wined3d: Pass context to destroy_dummy_textures().

Józef Kucia jkucia at codeweavers.com
Sun Oct 2 17:38:42 CDT 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/device.c | 8 +++++---
 1 file changed, 5 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 862344a..6272ac5 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -772,8 +772,10 @@ static void create_dummy_textures(struct wined3d_device *device, struct wined3d_
 }
 
 /* Context activation is done by the caller. */
-static void destroy_dummy_textures(struct wined3d_device *device, const struct wined3d_gl_info *gl_info)
+static void destroy_dummy_textures(struct wined3d_device *device, struct wined3d_context *context)
 {
+    const struct wined3d_gl_info *gl_info = context->gl_info;
+
     if (gl_info->supported[EXT_TEXTURE_ARRAY])
         gl_info->gl_ops.gl.p_glDeleteTextures(1, &device->dummy_textures.tex_2d_array);
 
@@ -1175,7 +1177,7 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
     /* Destroy the shader backend. Note that this has to happen after all shaders are destroyed. */
     device->blitter->free_private(device);
     device->shader_backend->shader_free_private(device);
-    destroy_dummy_textures(device, gl_info);
+    destroy_dummy_textures(device, context);
     destroy_default_samplers(device, context);
 
     /* Release the context again as soon as possible. In particular,
@@ -4565,7 +4567,7 @@ static void delete_opengl_contexts(struct wined3d_device *device, struct wined3d
 
     device->blitter->free_private(device);
     device->shader_backend->shader_free_private(device);
-    destroy_dummy_textures(device, gl_info);
+    destroy_dummy_textures(device, context);
     destroy_default_samplers(device, context);
 
     context_release(context);
-- 
2.7.3




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