[PATCH 4/6] wined3d: Add ARB_viewport_array extension.
Matteo Bruni
mbruni at codeweavers.com
Mon Oct 3 16:46:54 CDT 2016
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/wined3d/directx.c | 13 +++++++++++++
dlls/wined3d/wined3d_gl.h | 1 +
2 files changed, 14 insertions(+)
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index d658692..b4394b8 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -172,6 +172,7 @@ static const struct wined3d_extension_map gl_extension_map[] =
{"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM },
{"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
{"GL_ARB_vertex_type_2_10_10_10_rev", ARB_VERTEX_TYPE_2_10_10_10_REV},
+ {"GL_ARB_viewport_array", ARB_VIEWPORT_ARRAY },
/* ATI */
{"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER },
@@ -2829,6 +2830,17 @@ static void load_gl_funcs(struct wined3d_gl_info *gl_info)
USE_GL_FUNC(glVertexAttrib4uivARB)
USE_GL_FUNC(glVertexAttrib4usvARB)
USE_GL_FUNC(glVertexAttribPointerARB)
+ /* GL_ARB_viewport_array */
+ USE_GL_FUNC(glDepthRangeArrayv)
+ USE_GL_FUNC(glDepthRangeIndexed)
+ USE_GL_FUNC(glGetDoublei_v)
+ USE_GL_FUNC(glGetFloati_v)
+ USE_GL_FUNC(glScissorArrayv)
+ USE_GL_FUNC(glScissorIndexed)
+ USE_GL_FUNC(glScissorIndexedv)
+ USE_GL_FUNC(glViewportArrayv)
+ USE_GL_FUNC(glViewportIndexedf)
+ USE_GL_FUNC(glViewportIndexedfv)
/* GL_ATI_fragment_shader */
USE_GL_FUNC(glAlphaFragmentOp1ATI)
USE_GL_FUNC(glAlphaFragmentOp2ATI)
@@ -3583,6 +3595,7 @@ static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter, DWORD
{ARB_VERTEX_TYPE_2_10_10_10_REV, MAKEDWORD_VERSION(3, 3)},
{ARB_ES2_COMPATIBILITY, MAKEDWORD_VERSION(4, 1)},
+ {ARB_VIEWPORT_ARRAY, MAKEDWORD_VERSION(4, 1)},
{ARB_INTERNALFORMAT_QUERY, MAKEDWORD_VERSION(4, 2)},
{ARB_MAP_BUFFER_ALIGNMENT, MAKEDWORD_VERSION(4, 2)},
diff --git a/dlls/wined3d/wined3d_gl.h b/dlls/wined3d/wined3d_gl.h
index 3757b02..57fbea4 100644
--- a/dlls/wined3d/wined3d_gl.h
+++ b/dlls/wined3d/wined3d_gl.h
@@ -107,6 +107,7 @@ enum wined3d_gl_extension
ARB_VERTEX_PROGRAM,
ARB_VERTEX_SHADER,
ARB_VERTEX_TYPE_2_10_10_10_REV,
+ ARB_VIEWPORT_ARRAY,
/* ATI */
ATI_FRAGMENT_SHADER,
ATI_SEPARATE_STENCIL,
--
2.7.3
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