[PATCH 4/7] wined3d: Call context_destroy() directly if context is not associated with swapchain.

Józef Kucia jkucia at codeweavers.com
Wed Oct 5 04:17:06 CDT 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/device.c | 5 ++++-
 1 file changed, 4 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index f2dfac7..90d0008 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4570,7 +4570,10 @@ static void delete_opengl_contexts(struct wined3d_device *device, struct wined3d
 
     while (device->context_count)
     {
-        swapchain_destroy_contexts(device->contexts[0]->swapchain);
+        if (device->contexts[0]->swapchain)
+            swapchain_destroy_contexts(device->contexts[0]->swapchain);
+        else
+            context_destroy(device, device->contexts[0]);
     }
 
     HeapFree(GetProcessHeap(), 0, swapchain->context);
-- 
2.7.3




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