[PATCH resend 6/7] wined3d: Pass context to destroy_default_samplers().
Józef Kucia
jkucia at codeweavers.com
Wed Oct 5 04:17:08 CDT 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/device.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 1c8cb90..94ea4c5 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -827,9 +827,9 @@ static void create_default_samplers(struct wined3d_device *device, struct wined3
}
/* Context activation is done by the caller. */
-static void destroy_default_samplers(struct wined3d_device *device)
+static void destroy_default_samplers(struct wined3d_device *device, struct wined3d_context *context)
{
- const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
+ const struct wined3d_gl_info *gl_info = context->gl_info;
if (gl_info->supported[ARB_SAMPLER_OBJECTS])
{
@@ -1183,7 +1183,7 @@ HRESULT CDECL wined3d_device_uninit_3d(struct wined3d_device *device)
device->blitter->free_private(device);
device->shader_backend->shader_free_private(device);
destroy_dummy_textures(device, gl_info);
- destroy_default_samplers(device);
+ destroy_default_samplers(device, context);
context_release(context);
@@ -4560,7 +4560,7 @@ static void delete_opengl_contexts(struct wined3d_device *device, struct wined3d
device->blitter->free_private(device);
device->shader_backend->shader_free_private(device);
destroy_dummy_textures(device, gl_info);
- destroy_default_samplers(device);
+ destroy_default_samplers(device, context);
context_release(context);
--
2.7.3
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