[PATCH 3/5] wined3d: Flag WINED3D_SHADER_CONST_PS_Y_CORR on framebuffer changes.
Matteo Bruni
mbruni at codeweavers.com
Thu Oct 6 17:57:51 CDT 2016
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/wined3d/context.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 394a2dc..98516f8 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -2758,6 +2758,7 @@ void context_state_fb(struct wined3d_context *context, const struct wined3d_stat
context_apply_draw_buffers(context, rt_mask);
*cur_mask = rt_mask;
}
+ context->constant_update_mask |= WINED3D_SHADER_CONST_PS_Y_CORR;
}
static void context_map_stage(struct wined3d_context *context, DWORD stage, DWORD unit)
--
2.7.3
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