[PATCH 4/5] wined3d: Call glFlush() through gl_info.gl_ops.

Józef Kucia jkucia at codeweavers.com
Mon Oct 10 03:22:36 CDT 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/context.c | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 98516f8..25a3ac6 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -1296,8 +1296,9 @@ BOOL context_set_current(struct wined3d_context *ctx)
         {
             if (wglGetCurrentContext())
             {
+                const struct wined3d_gl_info *gl_info = old->gl_info;
                 TRACE("Flushing context %p before switching to %p.\n", old, ctx);
-                glFlush();
+                gl_info->gl_ops.gl.p_glFlush();
             }
             old->current = 0;
         }
@@ -1316,7 +1317,7 @@ BOOL context_set_current(struct wined3d_context *ctx)
             return FALSE;
         ctx->current = 1;
     }
-    else if(wglGetCurrentContext())
+    else if (wglGetCurrentContext())
     {
         TRACE("Clearing current D3D context.\n");
         if (!wglMakeCurrent(NULL, NULL))
-- 
2.7.3




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