[PATCH 9/9] wined3d: Prefer current locations to WINED3D_LOCATION_SYSMEM in wined3d_buffer_copy().
Józef Kucia
jkucia at codeweavers.com
Thu Oct 20 05:50:58 CDT 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/buffer.c | 71 ++++++++++++---------------------------------------
1 file changed, 17 insertions(+), 54 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index 08cbfc2..94406f7 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -111,12 +111,6 @@ static void wined3d_buffer_invalidate_range(struct wined3d_buffer *buffer, DWORD
TRACE("buffer %p, location %s, offset %u, size %u.\n",
buffer, wined3d_debug_location(location), offset, size);
- if ((offset || size) && (location & ~WINED3D_LOCATION_BUFFER))
- {
- ERR("Range can be invalidated only for WINED3D_LOCATION_BUFFER.\n");
- return;
- }
-
if (location & WINED3D_LOCATION_BUFFER)
buffer_invalidate_bo_range(buffer, offset, size);
@@ -610,31 +604,6 @@ BYTE *wined3d_buffer_load_sysmem(struct wined3d_buffer *buffer, struct wined3d_c
return buffer->resource.heap_memory;
}
-/* Context activation is done by the caller. */
-static void buffer_get_memory(struct wined3d_buffer *buffer, struct wined3d_context *context,
- struct wined3d_bo_address *data)
-{
- data->buffer_object = buffer->buffer_object;
- if (!buffer->buffer_object)
- {
- if ((buffer->flags & WINED3D_BUFFER_USE_BO) && !buffer->resource.map_count)
- {
- wined3d_buffer_prepare_location(buffer, context, WINED3D_LOCATION_BUFFER);
- if (buffer->buffer_object)
- {
- data->buffer_object = buffer->buffer_object;
- data->addr = NULL;
- return;
- }
- }
- data->addr = buffer->resource.heap_memory;
- }
- else
- {
- data->addr = NULL;
- }
-}
-
void wined3d_buffer_get_memory(struct wined3d_buffer *buffer,
struct wined3d_bo_address *data, DWORD locations)
{
@@ -1273,11 +1242,12 @@ static void wined3d_buffer_unmap(struct wined3d_buffer *buffer)
HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_offset,
struct wined3d_buffer *src_buffer, unsigned int src_offset, unsigned int size)
{
- BYTE *dst_buffer_mem, *src_buffer_mem, *dst_ptr, *src_ptr;
- struct wined3d_bo_address dst_bo_address, src_bo_address;
const struct wined3d_gl_info *gl_info;
+ struct wined3d_bo_address dst, src;
struct wined3d_context *context;
struct wined3d_device *device;
+ BYTE *dst_ptr, *src_ptr;
+ DWORD dst_location;
HRESULT hr;
device = dst_buffer->resource.device;
@@ -1285,24 +1255,17 @@ HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_
context = context_acquire(device, NULL);
gl_info = context->gl_info;
- buffer_get_memory(dst_buffer, context, &dst_bo_address);
- buffer_get_memory(src_buffer, context, &src_bo_address);
-
- dst_buffer_mem = dst_buffer->resource.heap_memory;
- src_buffer_mem = src_buffer->resource.heap_memory;
-
- if (dst_buffer_mem && (dst_offset || size != dst_buffer->resource.size))
- wined3d_buffer_load_location(dst_buffer, context, WINED3D_LOCATION_SYSMEM);
- if (src_buffer_mem)
- wined3d_buffer_load_location(src_buffer, context, WINED3D_LOCATION_SYSMEM);
+ wined3d_buffer_get_memory(dst_buffer, &dst, dst_buffer->locations);
+ wined3d_buffer_get_memory(src_buffer, &src, src_buffer->locations);
- if (!dst_buffer_mem && !src_buffer_mem)
+ if (dst.buffer_object && src.buffer_object)
{
if (gl_info->supported[ARB_COPY_BUFFER])
{
- GL_EXTCALL(glBindBuffer(GL_COPY_READ_BUFFER, src_bo_address.buffer_object));
- GL_EXTCALL(glBindBuffer(GL_COPY_WRITE_BUFFER, dst_bo_address.buffer_object));
- GL_EXTCALL(glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, src_offset, dst_offset, size));
+ GL_EXTCALL(glBindBuffer(GL_COPY_READ_BUFFER, src.buffer_object));
+ GL_EXTCALL(glBindBuffer(GL_COPY_WRITE_BUFFER, dst.buffer_object));
+ GL_EXTCALL(glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER,
+ src_offset, dst_offset, size));
checkGLcall("direct buffer copy");
}
else
@@ -1327,25 +1290,25 @@ HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_
wined3d_buffer_unmap(dst_buffer);
}
}
- else if (dst_buffer_mem && !src_buffer_mem)
+ else if (!dst.buffer_object && src.buffer_object)
{
buffer_bind(src_buffer, context);
- GL_EXTCALL(glGetBufferSubData(src_buffer->buffer_type_hint, src_offset, size, dst_buffer_mem + dst_offset));
+ GL_EXTCALL(glGetBufferSubData(src_buffer->buffer_type_hint, src_offset, size, dst.addr + dst_offset));
checkGLcall("buffer download");
}
- else if (!dst_buffer_mem && src_buffer_mem)
+ else if (dst.buffer_object && !src.buffer_object)
{
buffer_bind(dst_buffer, context);
- GL_EXTCALL(glBufferSubData(dst_buffer->buffer_type_hint, dst_offset, size, src_buffer_mem + src_offset));
+ GL_EXTCALL(glBufferSubData(dst_buffer->buffer_type_hint, dst_offset, size, src.addr + src_offset));
checkGLcall("buffer upload");
}
else
{
- memcpy(dst_buffer_mem + dst_offset, src_buffer_mem + src_offset, size);
+ memcpy(dst.addr + dst_offset, src.addr + src_offset, size);
}
- if (dst_buffer_mem)
- wined3d_buffer_invalidate_range(dst_buffer, WINED3D_LOCATION_BUFFER, dst_offset, size);
+ dst_location = dst.buffer_object ? WINED3D_LOCATION_BUFFER : WINED3D_LOCATION_SYSMEM;
+ wined3d_buffer_invalidate_range(dst_buffer, ~dst_location, dst_offset, size);
context_release(context);
return WINED3D_OK;
--
2.7.3
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