[PATCH v2 1/5] wined3d: Replace wined3d_buffer_load_sysmem() calls with wined3d_buffer_load_location().
Józef Kucia
jkucia at codeweavers.com
Mon Oct 24 04:57:24 CDT 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
Version 2:
* Do not reset WINED3D_BUFFER_DOUBLEBUFFER unconditionally.
* Replace wined3d_buffer_load_sysmem() only in the buffer.c file.
---
dlls/wined3d/buffer.c | 14 ++++++--------
1 file changed, 6 insertions(+), 8 deletions(-)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index eae55e1..d8b47fc 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -631,6 +631,7 @@ void wined3d_buffer_get_memory(struct wined3d_buffer *buffer,
static void buffer_unload(struct wined3d_resource *resource)
{
struct wined3d_buffer *buffer = buffer_from_resource(resource);
+ DWORD flags = buffer->flags;
TRACE("buffer %p.\n", buffer);
@@ -641,12 +642,10 @@ static void buffer_unload(struct wined3d_resource *resource)
context = context_acquire(device, NULL);
- /* Download the buffer, but don't permanently enable double buffering */
- if (!(buffer->flags & WINED3D_BUFFER_DOUBLEBUFFER))
- {
- wined3d_buffer_load_sysmem(buffer, context);
+ /* Download the buffer, but don't permanently enable double buffering. */
+ wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_SYSMEM);
+ if (!(flags & WINED3D_BUFFER_DOUBLEBUFFER))
buffer->flags &= ~WINED3D_BUFFER_DOUBLEBUFFER;
- }
wined3d_buffer_invalidate_location(buffer, WINED3D_LOCATION_BUFFER);
delete_gl_buffer(buffer, context->gl_info);
@@ -988,8 +987,7 @@ void wined3d_buffer_load(struct wined3d_buffer *buffer, struct wined3d_context *
if (buffer->buffer_type_hint != GL_ARRAY_BUFFER)
ERR("Converting data in non-vertex buffer.\n");
- if (!(buffer->flags & WINED3D_BUFFER_DOUBLEBUFFER))
- wined3d_buffer_load_sysmem(buffer, context);
+ wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_SYSMEM);
/* Now for each vertex in the buffer that needs conversion */
vertex_count = buffer->resource.size / buffer->stride;
@@ -1144,7 +1142,7 @@ static HRESULT wined3d_buffer_map(struct wined3d_buffer *buffer, UINT offset, UI
else
{
TRACE("Falling back to doublebuffered operation.\n");
- wined3d_buffer_load_sysmem(buffer, context);
+ wined3d_buffer_load_location(buffer, context, WINED3D_LOCATION_SYSMEM);
}
TRACE("New pointer is %p.\n", buffer->resource.heap_memory);
buffer->map_ptr = NULL;
--
2.7.3
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