[PATCH 3/5] wined3d: Simplify remove_vbos().
Józef Kucia
jkucia at codeweavers.com
Mon Oct 24 04:57:26 CDT 2016
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/drawprim.c | 7 ++++---
1 file changed, 4 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index 4833845..bf035ae 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -391,18 +391,19 @@ static void remove_vbos(struct wined3d_context *context,
{
unsigned int i;
- for (i = 0; i < (sizeof(s->elements) / sizeof(*s->elements)); ++i)
+ for (i = 0; i < ARRAY_SIZE(s->elements); ++i)
{
struct wined3d_stream_info_element *e;
- if (!(s->use_map & (1u << i))) continue;
+ if (!(s->use_map & (1u << i)))
+ continue;
e = &s->elements[i];
if (e->data.buffer_object)
{
struct wined3d_buffer *vb = state->streams[e->stream_idx].buffer;
e->data.buffer_object = 0;
- e->data.addr = (BYTE *)((ULONG_PTR)e->data.addr + (ULONG_PTR)wined3d_buffer_load_sysmem(vb, context));
+ e->data.addr += (ULONG_PTR)wined3d_buffer_load_sysmem(vb, context);
}
}
}
--
2.7.3
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