[PATCH 3/5] wined3d: Simplify remove_vbos().

Józef Kucia jkucia at codeweavers.com
Mon Oct 24 04:57:26 CDT 2016


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/drawprim.c | 7 ++++---
 1 file changed, 4 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c
index 4833845..bf035ae 100644
--- a/dlls/wined3d/drawprim.c
+++ b/dlls/wined3d/drawprim.c
@@ -391,18 +391,19 @@ static void remove_vbos(struct wined3d_context *context,
 {
     unsigned int i;
 
-    for (i = 0; i < (sizeof(s->elements) / sizeof(*s->elements)); ++i)
+    for (i = 0; i < ARRAY_SIZE(s->elements); ++i)
     {
         struct wined3d_stream_info_element *e;
 
-        if (!(s->use_map & (1u << i))) continue;
+        if (!(s->use_map & (1u << i)))
+            continue;
 
         e = &s->elements[i];
         if (e->data.buffer_object)
         {
             struct wined3d_buffer *vb = state->streams[e->stream_idx].buffer;
             e->data.buffer_object = 0;
-            e->data.addr = (BYTE *)((ULONG_PTR)e->data.addr + (ULONG_PTR)wined3d_buffer_load_sysmem(vb, context));
+            e->data.addr += (ULONG_PTR)wined3d_buffer_load_sysmem(vb, context);
         }
     }
 }
-- 
2.7.3




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