[PATCH 4/7] ddraw: Avoid redundant src vertex buffer discards.
Stefan Dösinger
stefandoesinger at gmx.at
Sun Oct 30 09:02:24 CDT 2016
Signed-off-by: Stefan Dösinger <stefandoesinger at gmx.at>
---
dlls/ddraw/ddraw_private.h | 2 +-
dlls/ddraw/executebuffer.c | 15 +++++++++++----
2 files changed, 12 insertions(+), 5 deletions(-)
diff --git a/dlls/ddraw/ddraw_private.h b/dlls/ddraw/ddraw_private.h
index e850ed1..08ab8a2 100644
--- a/dlls/ddraw/ddraw_private.h
+++ b/dlls/ddraw/ddraw_private.h
@@ -526,7 +526,7 @@ struct d3d_execute_buffer
void *vertex_data;
WORD *indices;
unsigned int index_size, index_pos;
- unsigned int vertex_size;
+ unsigned int vertex_size, src_vertex_pos;
struct wined3d_buffer *src_vertex_buffer, *dst_vertex_buffer, *index_buffer;
/* This flags is set to TRUE if we allocated ourselves the
diff --git a/dlls/ddraw/executebuffer.c b/dlls/ddraw/executebuffer.c
index c1192c0..da4d6dc 100644
--- a/dlls/ddraw/executebuffer.c
+++ b/dlls/ddraw/executebuffer.c
@@ -274,6 +274,7 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
DWORD op = ci->dwFlags & D3DPROCESSVERTICES_OPMASK;
/* D3DVERTEX, D3DLVERTEX and D3DTLVERTEX all have a size of 32 bytes. */
const D3DVERTEX *src = (const D3DVERTEX *)((char *)buffer->desc.lpData + vs) + ci->wStart;
+ unsigned int vertex_pos = buffer->src_vertex_pos;
TRACE(" start %u, dest %u, count %u, flags %#x.\n",
ci->wStart, ci->wDest, ci->dwCount, ci->dwFlags);
@@ -287,17 +288,20 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
{
case D3DPROCESSVERTICES_TRANSFORMLIGHT:
case D3DPROCESSVERTICES_TRANSFORM:
- box.left = 0;
- box.right = ci->dwCount * sizeof(*src);
+ if (buffer->vertex_size - ci->dwCount < vertex_pos)
+ vertex_pos = 0;
+
+ box.left = vertex_pos * sizeof(*src);
+ box.right = (vertex_pos + ci->dwCount) * sizeof(*src);
hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->src_vertex_buffer), 0,
- &map_desc, &box, WINED3D_MAP_DISCARD);
+ &map_desc, &box, vertex_pos ? WINED3D_MAP_NOOVERWRITE : WINED3D_MAP_DISCARD);
if (FAILED(hr))
return hr;
memcpy(map_desc.data, src, ci->dwCount * sizeof(*src));
wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->dst_vertex_buffer), 0);
wined3d_device_set_stream_source(device->wined3d_device, 0,
- buffer->src_vertex_buffer, 0, sizeof(*src));
+ buffer->src_vertex_buffer, box.left, sizeof(*src));
if (op == D3DPROCESSVERTICES_TRANSFORMLIGHT)
{
wined3d_device_set_vertex_declaration(device->wined3d_device,
@@ -315,6 +319,8 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer,
wined3d_device_process_vertices(device->wined3d_device, 0, ci->wDest,
ci->dwCount, buffer->dst_vertex_buffer, NULL, 0, D3DFVF_TLVERTEX);
+
+ buffer->src_vertex_pos = vertex_pos + ci->dwCount;
break;
case D3DPROCESSVERTICES_COPY:
@@ -601,6 +607,7 @@ static HRESULT WINAPI d3d_execute_buffer_SetExecuteData(IDirect3DExecuteBuffer *
buffer->src_vertex_buffer = src_buffer;
buffer->dst_vertex_buffer = dst_buffer;
buffer->vertex_size = new_size;
+ buffer->src_vertex_pos = 0;
}
if (TRACE_ON(ddraw))
--
2.7.3
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