[PATCH] wined3d: Invalidate INDEXBUFFER device state when bound index buffer is unloaded.
Józef Kucia
jkucia at codeweavers.com
Mon Oct 31 06:48:31 CDT 2016
Fixes a regression introduced by commit
e3a8cd20ced9f33db64a35f60bc8487ae8173e47.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/buffer.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index a81cd64..13953c9 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -665,7 +665,12 @@ static void buffer_unload(struct wined3d_resource *resource)
* happens only once per changed vertexbuffer and should occur rather
* rarely. */
if (resource->bind_count)
+ {
device_invalidate_state(device, STATE_STREAMSRC);
+
+ if (buffer->buffer_type_hint == GL_ELEMENT_ARRAY_BUFFER)
+ device_invalidate_state(device, STATE_INDEXBUFFER);
+ }
}
resource_unload(resource);
--
2.7.3
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