Do obtain address of wglGetPixelFormat before calling it

Ruslan Kabatsayev b7.10110111 at gmail.com
Fri Sep 2 01:01:05 CDT 2016


This was apparently forgotten to be done in commit b53256b8.
Fixes bug #41224.

Signed-off-by: Ruslan Kabatsayev <b7.10110111 at gmail.com>
---
 dlls/wined3d/directx.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 4213df3..b97cd78 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -6143,6 +6143,7 @@ static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal,
         ALL_WGL_FUNCS
 #undef USE_GL_FUNC
         gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
+        gl_info->gl_ops.wgl.p_wglGetPixelFormat = (void *)GetProcAddress(mod_gl, "wglGetPixelFormat");
     }
 #else
     /* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
-- 
1.9.1




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