[PATCH 5/7] wined3d: Don't require a specific context in wined3d_device_init_3d().
Henri Verbeet
hverbeet at codeweavers.com
Tue Sep 20 04:41:39 CDT 2016
Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
dlls/wined3d/device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 8f24506..2db1af8 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1075,7 +1075,7 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
device->swapchains[0] = swapchain;
device_init_swapchain_state(device, swapchain);
- context = context_acquire(device, swapchain->front_buffer->sub_resources[0].u.surface);
+ context = context_acquire(device, NULL);
create_dummy_textures(device, context);
create_default_samplers(device);
--
2.1.4
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