[PATCH 5/7] wined3d: Don't require a specific context in wined3d_device_init_3d().

Henri Verbeet hverbeet at codeweavers.com
Tue Sep 20 04:41:39 CDT 2016


Signed-off-by: Henri Verbeet <hverbeet at codeweavers.com>
---
 dlls/wined3d/device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 8f24506..2db1af8 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -1075,7 +1075,7 @@ HRESULT CDECL wined3d_device_init_3d(struct wined3d_device *device,
     device->swapchains[0] = swapchain;
     device_init_swapchain_state(device, swapchain);
 
-    context = context_acquire(device, swapchain->front_buffer->sub_resources[0].u.surface);
+    context = context_acquire(device, NULL);
 
     create_dummy_textures(device, context);
     create_default_samplers(device);
-- 
2.1.4




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