[PATCH 3/5] wined3d: Fix ps_3_0 packed inputs limit.

Matteo Bruni mbruni at codeweavers.com
Mon Sep 26 17:04:13 CDT 2016


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
There are really only 10 varyings available to a ps_3_0 shader (2 color
+ 8 texcoord). The two additional VS outputs are reserved for position
and per-vertex point size and don't become PS inputs.

 dlls/wined3d/shader.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/dlls/wined3d/shader.c b/dlls/wined3d/shader.c
index 28d5972..1c48589 100644
--- a/dlls/wined3d/shader.c
+++ b/dlls/wined3d/shader.c
@@ -598,7 +598,7 @@ static void shader_set_limits(struct wined3d_shader *shader)
         {WINED3D_SHADER_VERSION(1, 4), WINED3D_SHADER_VERSION(1, 4), { 6,  0,   8,  0,  0,  0}},
         {WINED3D_SHADER_VERSION(2, 0), WINED3D_SHADER_VERSION(2, 0), {16,  0,  32,  0,  0,  0}},
         {WINED3D_SHADER_VERSION(2, 1), WINED3D_SHADER_VERSION(2, 1), {16, 16,  32, 16,  0,  0}},
-        {WINED3D_SHADER_VERSION(3, 0), WINED3D_SHADER_VERSION(3, 0), {16, 16, 224, 16,  0, 12}},
+        {WINED3D_SHADER_VERSION(3, 0), WINED3D_SHADER_VERSION(3, 0), {16, 16, 224, 16,  0, 10}},
         {WINED3D_SHADER_VERSION(4, 0), WINED3D_SHADER_VERSION(5, 0), {16,  0,   0,  0,  0, 32}},
         {0}
     },
-- 
2.7.3




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