[PATCH 4/5] wined3d: Fix doublebuffer mode trace.

Matteo Bruni mbruni at codeweavers.com
Mon Sep 26 17:04:14 CDT 2016


Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/wined3d/buffer.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/dlls/wined3d/buffer.c b/dlls/wined3d/buffer.c
index b927105..b50132a 100644
--- a/dlls/wined3d/buffer.c
+++ b/dlls/wined3d/buffer.c
@@ -1308,10 +1308,10 @@ static HRESULT buffer_init(struct wined3d_buffer *buffer, struct wined3d_device
 
     if (device->create_parms.flags & WINED3DCREATE_SOFTWARE_VERTEXPROCESSING || pool == WINED3D_POOL_MANAGED)
     {
-        /* SWvp always returns the same pointer in buffer maps and retains data in DISCARD maps.
-         * Keep a system memory copy of the buffer to provide the same behavior to the application.
-         * Still use a VBO to support OpenGL 3 core contexts. */
-        TRACE("Using doublebuffer mode because of software vertex processing.\n");
+        /* SWvp and managed buffers always return the same pointer in buffer
+         * maps and retain data in DISCARD maps. Keep a system memory copy of
+         * the buffer to provide the same behavior to the application. */
+        TRACE("Using doublebuffer mode.\n");
         buffer->flags |= WINED3D_BUFFER_DOUBLEBUFFER;
     }
 
-- 
2.7.3




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