[PATCH 2/6] wined3d: Implement SM5 ibfe instruction.

Józef Kucia jkucia at codeweavers.com
Tue Apr 4 05:35:54 CDT 2017


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/glsl_shader.c | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index d36d99c..8bb8a27 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -4164,6 +4164,7 @@ static void shader_glsl_bitwise_op(const struct wined3d_shader_instruction *ins)
     switch (ins->handler_idx)
     {
         case WINED3DSIH_BFI:  instruction = "bitfieldInsert";  break;
+        case WINED3DSIH_IBFE: instruction = "bitfieldExtract"; break;
         case WINED3DSIH_UBFE: instruction = "bitfieldExtract"; break;
         default:
             ERR("Unhandled opcode %#x.\n", ins->handler_idx);
@@ -9963,7 +9964,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
     /* WINED3DSIH_HS_FORK_PHASE                    */ NULL,
     /* WINED3DSIH_HS_JOIN_PHASE                    */ NULL,
     /* WINED3DSIH_IADD                             */ shader_glsl_binop,
-    /* WINED3DSIH_IBFE                             */ NULL,
+    /* WINED3DSIH_IBFE                             */ shader_glsl_bitwise_op,
     /* WINED3DSIH_IEQ                              */ shader_glsl_relop,
     /* WINED3DSIH_IF                               */ shader_glsl_if,
     /* WINED3DSIH_IFC                              */ shader_glsl_ifc,
-- 
2.10.2




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