[PATCH 2/6] wined3d: Implement SM5 ibfe instruction.
Józef Kucia
jkucia at codeweavers.com
Tue Apr 4 05:35:54 CDT 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/glsl_shader.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index d36d99c..8bb8a27 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -4164,6 +4164,7 @@ static void shader_glsl_bitwise_op(const struct wined3d_shader_instruction *ins)
switch (ins->handler_idx)
{
case WINED3DSIH_BFI: instruction = "bitfieldInsert"; break;
+ case WINED3DSIH_IBFE: instruction = "bitfieldExtract"; break;
case WINED3DSIH_UBFE: instruction = "bitfieldExtract"; break;
default:
ERR("Unhandled opcode %#x.\n", ins->handler_idx);
@@ -9963,7 +9964,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
/* WINED3DSIH_HS_FORK_PHASE */ NULL,
/* WINED3DSIH_HS_JOIN_PHASE */ NULL,
/* WINED3DSIH_IADD */ shader_glsl_binop,
- /* WINED3DSIH_IBFE */ NULL,
+ /* WINED3DSIH_IBFE */ shader_glsl_bitwise_op,
/* WINED3DSIH_IEQ */ shader_glsl_relop,
/* WINED3DSIH_IF */ shader_glsl_if,
/* WINED3DSIH_IFC */ shader_glsl_ifc,
--
2.10.2
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