[PATCH 7/8] wined3d: Support render target array index semantic value.
Józef Kucia
jkucia at codeweavers.com
Thu Apr 6 04:47:52 CDT 2017
From: Andrew Wesie <awesie at gmail.com>
Signed-off-by: Andrew Wesie <awesie at gmail.com>
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/glsl_shader.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index b112f14..21f543c 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -6724,6 +6724,11 @@ static void shader_glsl_setup_sm3_rasterizer_input(struct shader_glsl_priv *priv
shader_addline(buffer, "gl_PointSize = clamp(shader_out[%u].%c, "
"ffp_point.size_min, ffp_point.size_max);\n", output->register_idx, reg_mask[1]);
}
+ else if (output->sysval_semantic == WINED3D_SV_RENDER_TARGET_ARRAY_INDEX && !semantic_idx)
+ {
+ shader_addline(buffer, "gl_Layer = floatBitsToInt(shader_out[%u])%s;\n",
+ output->register_idx, reg_mask);
+ }
else if (output->sysval_semantic)
{
FIXME("Unhandled sysval semantic %#x.\n", output->sysval_semantic);
--
2.10.2
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