[PATCH 2/8] d3d11: Parse OSG5 output signatures.
Henri Verbeet
hverbeet at codeweavers.com
Thu Apr 6 05:38:34 CDT 2017
Previous message:
[PATCH 2/8] d3d11: Parse OSG5 output signatures.
Next message:
[PATCH 3/8] d3d11/tests: Use SM5 geometry shader in test_geometry_shader() if possible.
Messages sorted by:
[ date ]
[ thread ]
[ subject ]
[ author ]
Signed-off-by: Henri Verbeet <
hverbeet at codeweavers.com
>
Previous message:
[PATCH 2/8] d3d11: Parse OSG5 output signatures.
Next message:
[PATCH 3/8] d3d11/tests: Use SM5 geometry shader in test_geometry_shader() if possible.
Messages sorted by:
[ date ]
[ thread ]
[ subject ]
[ author ]
More information about the wine-patches mailing list