[PATCH 2/5] wined3d: Simply use view size as drawable size for resources other than 2d textures.

Józef Kucia jkucia at codeweavers.com
Fri Apr 7 07:45:12 CDT 2017


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/view.c | 5 ++---
 1 file changed, 2 insertions(+), 3 deletions(-)

diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index 7e8d192..22fd7de 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -347,9 +347,8 @@ void wined3d_rendertarget_view_get_drawable_size(const struct wined3d_rendertarg
 
     if (view->resource->type != WINED3D_RTYPE_TEXTURE_2D)
     {
-        FIXME("Not implemented for %s resources.\n", debug_d3dresourcetype(view->resource->type));
-        *width = 0;
-        *height = 0;
+        *width = view->width;
+        *height = view->height;
         return;
     }
 
-- 
2.10.2




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