[PATCH 6/7] wined3d: Attach render target texture views to FBO.
Józef Kucia
jkucia at codeweavers.com
Mon Apr 10 05:27:42 CDT 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d10core/tests/device.c | 6 ++++--
dlls/d3d11/tests/d3d11.c | 2 +-
dlls/wined3d/context.c | 36 ++++++++++++++++++++++++------------
dlls/wined3d/wined3d_private.h | 13 +++++++------
4 files changed, 36 insertions(+), 21 deletions(-)
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
index b0bc8f9..5665290 100644
--- a/dlls/d3d10core/tests/device.c
+++ b/dlls/d3d10core/tests/device.c
@@ -8457,7 +8457,9 @@ static void test_clear_render_target_view(void)
check_texture_color(texture, expected_color, 1);
}
else
- win_skip("D3D11 is not available, skipping test.\n");
+ {
+ win_skip("D3D11 is not available.\n");
+ }
ID3D10Device_ClearRenderTargetView(device, srgb_rtv, color);
check_texture_color(srgb_texture, expected_srgb_color, 1);
@@ -8494,7 +8496,7 @@ static void test_clear_render_target_view(void)
{
BOOL broken_device = is_warp_device(device) || is_nvidia_device(device);
DWORD color = get_readback_color(&rb, 80 + i * 160, 60 + j * 120);
- todo_wine ok(compare_color(color, expected_srgb_color, 1)
+ ok(compare_color(color, expected_srgb_color, 1)
|| broken(compare_color(color, expected_color, 1) && broken_device),
"Got unexpected color 0x%08x.\n", color);
}
diff --git a/dlls/d3d11/tests/d3d11.c b/dlls/d3d11/tests/d3d11.c
index 94fd367..897a929 100644
--- a/dlls/d3d11/tests/d3d11.c
+++ b/dlls/d3d11/tests/d3d11.c
@@ -8958,7 +8958,7 @@ static void test_clear_render_target_view(void)
{
BOOL broken_device = is_warp_device(device) || is_nvidia_device(device);
DWORD color = get_readback_color(&rb, 80 + i * 160, 60 + j * 120);
- todo_wine ok(compare_color(color, expected_srgb_color, 1)
+ ok(compare_color(color, expected_srgb_color, 1)
|| broken(compare_color(color, expected_color, 1) && broken_device),
"Got unexpected color 0x%08x.\n", color);
}
diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c
index 7c090d4..aaf9ab0 100644
--- a/dlls/wined3d/context.c
+++ b/dlls/wined3d/context.c
@@ -34,6 +34,7 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
WINE_DECLARE_DEBUG_CHANNEL(d3d_synchronous);
#define WINED3D_MAX_FBO_ENTRIES 64
+#define WINED3D_ALL_LAYERS (~0u)
static DWORD wined3d_context_tls_idx;
@@ -127,27 +128,27 @@ static void context_attach_gl_texture_fbo(struct wined3d_context *context,
{
gl_info->fbo_ops.glFramebufferTexture2D(fbo_target, attachment, GL_TEXTURE_2D, 0, 0);
}
- else if (resource->target == GL_TEXTURE_2D_ARRAY)
+ else if (resource->layer == WINED3D_ALL_LAYERS)
{
- if (!gl_info->fbo_ops.glFramebufferTextureLayer)
+ if (!gl_info->fbo_ops.glFramebufferTexture)
{
- FIXME("OpenGL implementation doesn't support glFramebufferTextureLayer().\n");
+ FIXME("OpenGL implementation doesn't support glFramebufferTexture().\n");
return;
}
- gl_info->fbo_ops.glFramebufferTextureLayer(fbo_target, attachment,
- resource->object, resource->level, resource->layer);
+ gl_info->fbo_ops.glFramebufferTexture(fbo_target, attachment,
+ resource->object, resource->level);
}
- else if (resource->target == GL_TEXTURE_3D)
+ else if (resource->target == GL_TEXTURE_2D_ARRAY)
{
- if (!gl_info->fbo_ops.glFramebufferTexture)
+ if (!gl_info->fbo_ops.glFramebufferTextureLayer)
{
- FIXME("OpenGL implementation doesn't support glFramebufferTexture().\n");
+ FIXME("OpenGL implementation doesn't support glFramebufferTextureLayer().\n");
return;
}
- gl_info->fbo_ops.glFramebufferTexture(fbo_target, attachment,
- resource->object, resource->level);
+ gl_info->fbo_ops.glFramebufferTextureLayer(fbo_target, attachment,
+ resource->object, resource->level, resource->layer);
}
else
{
@@ -401,6 +402,15 @@ static inline void context_set_fbo_key_for_render_target(const struct wined3d_co
return;
}
+ if (render_target->gl_view.name)
+ {
+ key->objects[idx].object = render_target->gl_view.name;
+ key->objects[idx].target = render_target->gl_view.target;
+ key->objects[idx].level = 0;
+ key->objects[idx].layer = WINED3D_ALL_LAYERS;
+ return;
+ }
+
texture = wined3d_texture_from_resource(resource);
if (resource->type == WINED3D_RTYPE_TEXTURE_2D)
{
@@ -423,7 +433,7 @@ static inline void context_set_fbo_key_for_render_target(const struct wined3d_co
{
key->objects[idx].target = texture->target;
key->objects[idx].level = sub_resource_idx % texture->level_count;
- key->objects[idx].layer = 0;
+ key->objects[idx].layer = WINED3D_ALL_LAYERS;
}
switch (location)
@@ -457,7 +467,7 @@ static void context_generate_fbo_key(const struct wined3d_context *context,
struct wined3d_surface *depth_stencil_surface, DWORD color_location,
DWORD ds_location)
{
- struct wined3d_rendertarget_info depth_stencil = {0};
+ struct wined3d_rendertarget_info depth_stencil = {{0}};
unsigned int i;
key->rb_namespace = 0;
@@ -2732,6 +2742,7 @@ BOOL context_apply_clear_state(struct wined3d_context *context, const struct win
{
if (rts[i])
{
+ context->blit_targets[i].gl_view = rts[i]->gl_view;
context->blit_targets[i].resource = rts[i]->resource;
context->blit_targets[i].sub_resource_idx = rts[i]->sub_resource_idx;
}
@@ -2865,6 +2876,7 @@ void context_state_fb(struct wined3d_context *context, const struct wined3d_stat
{
if (fb->render_targets[i])
{
+ context->blit_targets[i].gl_view = fb->render_targets[i]->gl_view;
context->blit_targets[i].resource = fb->render_targets[i]->resource;
context->blit_targets[i].sub_resource_idx = fb->render_targets[i]->sub_resource_idx;
}
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index a2f6e1c..5050ab4 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -1632,8 +1632,15 @@ struct wined3d_timestamp_query
void context_alloc_timestamp_query(struct wined3d_context *context, struct wined3d_timestamp_query *query) DECLSPEC_HIDDEN;
void context_free_timestamp_query(struct wined3d_timestamp_query *query) DECLSPEC_HIDDEN;
+struct wined3d_gl_view
+{
+ GLenum target;
+ GLuint name;
+};
+
struct wined3d_rendertarget_info
{
+ struct wined3d_gl_view gl_view;
struct wined3d_resource *resource;
unsigned int sub_resource_idx;
};
@@ -3375,12 +3382,6 @@ HRESULT wined3d_buffer_copy(struct wined3d_buffer *dst_buffer, unsigned int dst_
void wined3d_buffer_upload_data(struct wined3d_buffer *buffer, struct wined3d_context *context,
const struct wined3d_box *box, const void *data) DECLSPEC_HIDDEN;
-struct wined3d_gl_view
-{
- GLenum target;
- GLuint name;
-};
-
struct wined3d_rendertarget_view
{
LONG refcount;
--
2.10.2
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