[PATCH v3 3/3] d3dx9: Preserve states regardless of state manager presence.

Matteo Bruni mbruni at codeweavers.com
Mon Apr 10 13:45:44 CDT 2017


From: Paul Gofman <gofmanp at gmail.com>

Signed-off-by: Paul Gofman <gofmanp at gmail.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
 dlls/d3dx9_36/effect.c       | 9 +++++++--
 dlls/d3dx9_36/tests/effect.c | 1 -
 2 files changed, 7 insertions(+), 3 deletions(-)

diff --git a/dlls/d3dx9_36/effect.c b/dlls/d3dx9_36/effect.c
index 49409ae..813b57e 100644
--- a/dlls/d3dx9_36/effect.c
+++ b/dlls/d3dx9_36/effect.c
@@ -3788,7 +3788,7 @@ static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect *iface, UINT *passes, DW
         if (flags & ~(D3DXFX_DONOTSAVESTATE | D3DXFX_DONOTSAVESAMPLERSTATE | D3DXFX_DONOTSAVESHADERSTATE))
             WARN("Invalid flags (%#x) specified.\n", flags);
 
-        if (effect->manager || flags & D3DXFX_DONOTSAVESTATE)
+        if (flags & D3DXFX_DONOTSAVESTATE)
         {
             TRACE("State capturing disabled.\n");
         }
@@ -3799,12 +3799,17 @@ static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect *iface, UINT *passes, DW
 
             if (!technique->saved_state)
             {
+                ID3DXEffectStateManager *manager;
+
+                manager = effect->manager;
+                effect->manager = NULL;
                 if (FAILED(hr = IDirect3DDevice9_BeginStateBlock(effect->device)))
                     ERR("BeginStateBlock failed, hr %#x.\n", hr);
                 for (i = 0; i < technique->pass_count; i++)
                     d3dx9_apply_pass_states(effect, &technique->passes[i], TRUE);
                 if (FAILED(hr = IDirect3DDevice9_EndStateBlock(effect->device, &technique->saved_state)))
                     ERR("EndStateBlock failed, hr %#x.\n", hr);
+                effect->manager = manager;
             }
             if (FAILED(hr = IDirect3DStateBlock9_Capture(technique->saved_state)))
                 ERR("StateBlock Capture failed, hr %#x.\n", hr);
@@ -3883,7 +3888,7 @@ static HRESULT WINAPI ID3DXEffectImpl_End(ID3DXEffect *iface)
     if (!effect->started)
         return D3D_OK;
 
-    if (effect->manager || effect->flags & D3DXFX_DONOTSAVESTATE)
+    if (effect->flags & D3DXFX_DONOTSAVESTATE)
     {
         TRACE("State restoring disabled.\n");
     }
diff --git a/dlls/d3dx9_36/tests/effect.c b/dlls/d3dx9_36/tests/effect.c
index 9152dc3..ef7bbef 100644
--- a/dlls/d3dx9_36/tests/effect.c
+++ b/dlls/d3dx9_36/tests/effect.c
@@ -5674,7 +5674,6 @@ static void test_effect_state_manager(IDirect3DDevice9 *device)
 
         hr = IDirect3DDevice9_GetLight(device, i, &light);
         ok(hr == D3D_OK, "Got result %#x.\n", hr);
-        todo_wine
         ok(!memcmp(&light, &light_filler, sizeof(light)), "Light %u mismatch.\n", i);
     }
 
-- 
2.10.2




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