[PATCH 3/5] wined3d: Use GLSL 1.30 for all shaders if available.

Józef Kucia jkucia at codeweavers.com
Wed Apr 12 05:42:28 CDT 2017


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/glsl_shader.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 2eba072..2a121dd 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -357,7 +357,7 @@ static unsigned int shader_glsl_get_version(const struct wined3d_gl_info *gl_inf
     if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]
             || (version && version->type == WINED3D_SHADER_TYPE_COMPUTE))
         return 150;
-    else if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 30) && version && version->major >= 4)
+    else if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 30))
         return 130;
     else
         return 120;
@@ -2017,7 +2017,7 @@ static unsigned int vec4_varyings(DWORD shader_major, const struct wined3d_gl_in
 
 static BOOL needs_legacy_glsl_syntax(const struct wined3d_gl_info *gl_info)
 {
-    return gl_info->supported[WINED3D_GL_LEGACY_CONTEXT];
+    return gl_info->glsl_version < MAKEDWORD_VERSION(1, 30);
 }
 
 static BOOL shader_glsl_use_explicit_attrib_location(const struct wined3d_gl_info *gl_info)
-- 
2.10.2




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