[PATCH 03/10] wined3d: Introduce wined3d_dirty_regions_clear().
Masanori Kakura
kakurasan at gmail.com
Mon Apr 17 08:47:08 CDT 2017
Signed-off-by: Masanori Kakura <kakurasan at gmail.com>
---
dlls/wined3d/wined3d_private.h | 14 ++++++++++++++
1 file changed, 14 insertions(+)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 711f98a0a6..fc2e211523 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2786,6 +2786,20 @@ static inline BOOL wined3d_dirty_regions_add(struct wined3d_dirty_regions **regi
return TRUE;
}
+static inline void wined3d_dirty_regions_clear(struct wined3d_dirty_regions **regions)
+{
+ struct wined3d_dirty_regions *next_region;
+
+ while (*regions)
+ {
+ next_region = (*regions)->next;
+ HeapFree(GetProcessHeap(), 0, *regions);
+ *regions = next_region;
+ }
+
+ *regions = NULL;
+}
+
#define WINED3D_RESOURCE_ACCESS_GPU 0x1
#define WINED3D_RESOURCE_ACCESS_CPU 0x2
--
2.11.0
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