[PATCH 03/10] wined3d: Introduce wined3d_dirty_regions_clear().

Masanori Kakura kakurasan at gmail.com
Mon Apr 17 08:47:08 CDT 2017


Signed-off-by: Masanori Kakura <kakurasan at gmail.com>
---
 dlls/wined3d/wined3d_private.h | 14 ++++++++++++++
 1 file changed, 14 insertions(+)

diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 711f98a0a6..fc2e211523 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -2786,6 +2786,20 @@ static inline BOOL wined3d_dirty_regions_add(struct wined3d_dirty_regions **regi
     return TRUE;
 }
 
+static inline void wined3d_dirty_regions_clear(struct wined3d_dirty_regions **regions)
+{
+    struct wined3d_dirty_regions *next_region;
+
+    while (*regions)
+    {
+        next_region = (*regions)->next;
+        HeapFree(GetProcessHeap(), 0, *regions);
+        *regions = next_region;
+    }
+
+    *regions = NULL;
+}
+
 #define WINED3D_RESOURCE_ACCESS_GPU     0x1
 #define WINED3D_RESOURCE_ACCESS_CPU     0x2
 
-- 
2.11.0




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