[PATCH 02/11] wined3d: Avoid multiple layout qualifiers for uniform blocks.

Józef Kucia jkucia at codeweavers.com
Thu Apr 20 04:04:11 CDT 2017


Nvidia Legacy GPU driver (340.xx series) doesn't allow multiple layout
qualifiers.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/glsl_shader.c | 5 +++--
 1 file changed, 3 insertions(+), 2 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index dffbf18..856a5b5 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -2318,9 +2318,10 @@ static void shader_generate_glsl_declarations(const struct wined3d_context *cont
     {
         if (reg_maps->cb_sizes[i])
         {
+            shader_addline(buffer, "layout(std140");
             if (shader_glsl_use_layout_binding_qualifier(gl_info))
-                shader_addline(buffer, "layout(binding = %u)\n", uniform_block_base + i);
-            shader_addline(buffer, "layout(std140) uniform block_%s_cb%u { vec4 %s_cb%u[%u]; };\n",
+                shader_addline(buffer, ", binding = %u", uniform_block_base + i);
+            shader_addline(buffer, ") uniform block_%s_cb%u { vec4 %s_cb%u[%u]; };\n",
                     prefix, i, prefix, i, reg_maps->cb_sizes[i]);
         }
     }
-- 
2.10.2




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