[PATCH 03/11] wined3d: Use layout binding qualifiers with legacy contexts.
Józef Kucia
jkucia at codeweavers.com
Thu Apr 20 04:04:12 CDT 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/glsl_shader.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 856a5b5..f875d06 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -567,7 +567,7 @@ static BOOL shader_glsl_use_layout_qualifier(const struct wined3d_gl_info *gl_in
static BOOL shader_glsl_use_layout_binding_qualifier(const struct wined3d_gl_info *gl_info)
{
- return !gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] && gl_info->supported[ARB_SHADING_LANGUAGE_420PACK];
+ return gl_info->supported[ARB_SHADING_LANGUAGE_420PACK] && shader_glsl_use_layout_qualifier(gl_info);
}
static void shader_glsl_init_uniform_block_bindings(const struct wined3d_gl_info *gl_info,
--
2.10.2
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