[PATCH 05/11] d3d11: Implement d3d11_immediate_context_HSSetShader().

Józef Kucia jkucia at codeweavers.com
Thu Apr 20 04:04:14 CDT 2017


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/d3d11_private.h |  1 +
 dlls/d3d11/device.c        | 12 +++++++++++-
 dlls/d3d11/shader.c        |  9 +++++++++
 3 files changed, 21 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index 10709c4..b5b2678 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -293,6 +293,7 @@ struct d3d11_hull_shader
 
 HRESULT d3d11_hull_shader_create(struct d3d_device *device, const void *byte_code, SIZE_T byte_code_length,
         struct d3d11_hull_shader **shader) DECLSPEC_HIDDEN;
+struct d3d11_hull_shader *unsafe_impl_from_ID3D11HullShader(ID3D11HullShader *iface) DECLSPEC_HIDDEN;
 
 /* ID3D11DomainShader */
 struct d3d11_domain_shader
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index e6702fc..6f71d4d 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1135,8 +1135,18 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetShaderResources(ID3D1
 static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetShader(ID3D11DeviceContext *iface,
         ID3D11HullShader *shader, ID3D11ClassInstance *const *class_instances, UINT class_instance_count)
 {
-    FIXME("iface %p, shader %p, class_instances %p, class_instance_count %u stub!\n",
+    struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+    struct d3d11_hull_shader *hs = unsafe_impl_from_ID3D11HullShader(shader);
+
+    TRACE("iface %p, shader %p, class_instances %p, class_instance_count %u.\n",
             iface, shader, class_instances, class_instance_count);
+
+    if (class_instances)
+        FIXME("Dynamic linking is not implemented yet.\n");
+
+    wined3d_mutex_lock();
+    wined3d_device_set_hull_shader(device->wined3d_device, hs ? hs->wined3d_shader : NULL);
+    wined3d_mutex_unlock();
 }
 
 static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetSamplers(ID3D11DeviceContext *iface,
diff --git a/dlls/d3d11/shader.c b/dlls/d3d11/shader.c
index 420a47d..7531586 100644
--- a/dlls/d3d11/shader.c
+++ b/dlls/d3d11/shader.c
@@ -788,6 +788,15 @@ HRESULT d3d11_hull_shader_create(struct d3d_device *device, const void *byte_cod
     return S_OK;
 }
 
+struct d3d11_hull_shader *unsafe_impl_from_ID3D11HullShader(ID3D11HullShader *iface)
+{
+    if (!iface)
+        return NULL;
+    assert(iface->lpVtbl == &d3d11_hull_shader_vtbl);
+
+    return impl_from_ID3D11HullShader(iface);
+}
+
 /* ID3D11DomainShader methods */
 
 static inline struct d3d11_domain_shader *impl_from_ID3D11DomainShader(ID3D11DomainShader *iface)
-- 
2.10.2




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