[PATCH 10/11] wined3d: Introduce wined3d_device_get_domain_shader().
Józef Kucia
jkucia at codeweavers.com
Thu Apr 20 04:04:19 CDT 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/device.c | 7 +++++++
dlls/wined3d/wined3d.spec | 1 +
include/wine/wined3d.h | 1 +
3 files changed, 9 insertions(+)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 961bda6..b5f4bdd 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2695,6 +2695,13 @@ void CDECL wined3d_device_set_domain_shader(struct wined3d_device *device, struc
wined3d_shader_decref(prev);
}
+struct wined3d_shader * CDECL wined3d_device_get_domain_shader(const struct wined3d_device *device)
+{
+ TRACE("device %p.\n", device);
+
+ return device->state.shader[WINED3D_SHADER_TYPE_DOMAIN];
+}
+
void CDECL wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader)
{
struct wined3d_shader *prev = device->update_state->shader[WINED3D_SHADER_TYPE_GEOMETRY];
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index e5edcb4..84ba5d4 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -59,6 +59,7 @@
@ cdecl wined3d_device_get_depth_stencil_view(ptr)
@ cdecl wined3d_device_get_device_caps(ptr ptr)
@ cdecl wined3d_device_get_display_mode(ptr long ptr ptr)
+@ cdecl wined3d_device_get_domain_shader(ptr)
@ cdecl wined3d_device_get_gamma_ramp(ptr long ptr)
@ cdecl wined3d_device_get_geometry_shader(ptr)
@ cdecl wined3d_device_get_gs_cb(ptr long)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 6733087..29a8431 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2196,6 +2196,7 @@ struct wined3d_rendertarget_view * __cdecl wined3d_device_get_depth_stencil_view
HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps);
HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
+struct wined3d_shader * __cdecl wined3d_device_get_domain_shader(const struct wined3d_device *device);
void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);
--
2.10.2
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