[PATCH 08/11] wined3d: Introduce wined3d_device_get_hull_shader().

Józef Kucia jkucia at codeweavers.com
Thu Apr 20 04:04:17 CDT 2017


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/device.c     | 7 +++++++
 dlls/wined3d/wined3d.spec | 1 +
 include/wine/wined3d.h    | 1 +
 3 files changed, 9 insertions(+)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index a3924c0..961bda6 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2671,6 +2671,13 @@ void CDECL wined3d_device_set_hull_shader(struct wined3d_device *device, struct
         wined3d_shader_decref(prev);
 }
 
+struct wined3d_shader * CDECL wined3d_device_get_hull_shader(const struct wined3d_device *device)
+{
+    TRACE("device %p.\n", device);
+
+    return device->state.shader[WINED3D_SHADER_TYPE_HULL];
+}
+
 void CDECL wined3d_device_set_domain_shader(struct wined3d_device *device, struct wined3d_shader *shader)
 {
     struct wined3d_shader *prev;
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 3331066..e5edcb4 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -64,6 +64,7 @@
 @ cdecl wined3d_device_get_gs_cb(ptr long)
 @ cdecl wined3d_device_get_gs_resource_view(ptr long)
 @ cdecl wined3d_device_get_gs_sampler(ptr long)
+@ cdecl wined3d_device_get_hull_shader(ptr)
 @ cdecl wined3d_device_get_index_buffer(ptr ptr ptr)
 @ cdecl wined3d_device_get_light(ptr long ptr)
 @ cdecl wined3d_device_get_light_enable(ptr long ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index c2729fb..6733087 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2203,6 +2203,7 @@ struct wined3d_buffer * __cdecl wined3d_device_get_gs_cb(const struct wined3d_de
 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_gs_resource_view(const struct wined3d_device *device,
         UINT idx);
 struct wined3d_sampler * __cdecl wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx);
+struct wined3d_shader * __cdecl wined3d_device_get_hull_shader(const struct wined3d_device *device);
 struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
         enum wined3d_format_id *format, unsigned int *offset);
 HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,
-- 
2.10.2




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