[PATCH 10/12] d3d10core/tests: Check device refcount after CreateInputLayout().
Józef Kucia
jkucia at codeweavers.com
Fri Apr 21 04:00:00 CDT 2017
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/d3d10core/tests/device.c | 6 +++++-
1 file changed, 5 insertions(+), 1 deletion(-)
diff --git a/dlls/d3d10core/tests/device.c b/dlls/d3d10core/tests/device.c
index 536f4f8..7ab5f3d 100644
--- a/dlls/d3d10core/tests/device.c
+++ b/dlls/d3d10core/tests/device.c
@@ -9271,9 +9271,9 @@ static void test_create_input_layout(void)
{
{"POSITION", 0, DXGI_FORMAT_UNKNOWN, 0, 0, D3D10_INPUT_PER_VERTEX_DATA, 0},
};
+ ULONG refcount, expected_refcount;
ID3D10InputLayout *input_layout;
ID3D10Device *device;
- ULONG refcount;
unsigned int i;
HRESULT hr;
@@ -9318,11 +9318,15 @@ static void test_create_input_layout(void)
for (i = 0; i < ARRAY_SIZE(vertex_formats); ++i)
{
+ expected_refcount = get_refcount(device) + 1;
layout_desc->Format = vertex_formats[i];
hr = ID3D10Device_CreateInputLayout(device, layout_desc, ARRAY_SIZE(layout_desc),
vs_code, sizeof(vs_code), &input_layout);
ok(SUCCEEDED(hr), "Failed to create input layout for format %#x, hr %#x.\n",
vertex_formats[i], hr);
+ refcount = get_refcount(device);
+ todo_wine ok(refcount >= expected_refcount, "Got refcount %u, expected >= %u.\n",
+ refcount, expected_refcount);
ID3D10InputLayout_Release(input_layout);
}
--
2.10.2
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