[PATCH 6/9] wined3d: Always use core profile GLSL versions.

Józef Kucia jkucia at codeweavers.com
Mon Apr 24 05:02:29 CDT 2017


We should not be using any legacy/deprecated syntax anymore.

Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/glsl_shader.c | 6 +-----
 1 file changed, 1 insertion(+), 5 deletions(-)

diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 0f4e66c..4d585aa 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -365,11 +365,7 @@ static unsigned int shader_glsl_get_version(const struct wined3d_gl_info *gl_inf
 static void shader_glsl_add_version_declaration(struct wined3d_string_buffer *buffer,
         const struct wined3d_gl_info *gl_info)
 {
-    unsigned int glsl_version = shader_glsl_get_version(gl_info);
-    if (glsl_version >= 150 && gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
-        shader_addline(buffer, "#version %u compatibility\n", glsl_version);
-    else
-        shader_addline(buffer, "#version %u\n", glsl_version);
+    shader_addline(buffer, "#version %u\n", shader_glsl_get_version(gl_info));
 }
 
 static void shader_glsl_append_imm_vec4(struct wined3d_string_buffer *buffer, const float *values)
-- 
2.10.2




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