[PATCH 6/9] wined3d: Always use core profile GLSL versions.
Józef Kucia
jkucia at codeweavers.com
Mon Apr 24 05:02:29 CDT 2017
We should not be using any legacy/deprecated syntax anymore.
Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
dlls/wined3d/glsl_shader.c | 6 +-----
1 file changed, 1 insertion(+), 5 deletions(-)
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index 0f4e66c..4d585aa 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -365,11 +365,7 @@ static unsigned int shader_glsl_get_version(const struct wined3d_gl_info *gl_inf
static void shader_glsl_add_version_declaration(struct wined3d_string_buffer *buffer,
const struct wined3d_gl_info *gl_info)
{
- unsigned int glsl_version = shader_glsl_get_version(gl_info);
- if (glsl_version >= 150 && gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
- shader_addline(buffer, "#version %u compatibility\n", glsl_version);
- else
- shader_addline(buffer, "#version %u\n", glsl_version);
+ shader_addline(buffer, "#version %u\n", shader_glsl_get_version(gl_info));
}
static void shader_glsl_append_imm_vec4(struct wined3d_string_buffer *buffer, const float *values)
--
2.10.2
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