[PATCH 9/9] wined3d: Introduce wined3d_device_get_unordered_access_view().

Józef Kucia jkucia at codeweavers.com
Mon Apr 24 05:02:32 CDT 2017


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/device.c     | 8 ++++++++
 dlls/wined3d/wined3d.spec | 1 +
 include/wine/wined3d.h    | 2 ++
 3 files changed, 11 insertions(+)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 4cf0384..645272d 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2898,6 +2898,14 @@ void CDECL wined3d_device_set_unordered_access_view(struct wined3d_device *devic
     wined3d_device_set_pipeline_unordered_access_view(device, WINED3D_PIPELINE_GRAPHICS, idx, uav);
 }
 
+struct wined3d_unordered_access_view * CDECL wined3d_device_get_unordered_access_view(
+        const struct wined3d_device *device, unsigned int idx)
+{
+    TRACE("device %p, idx %u.\n", device, idx);
+
+    return wined3d_device_get_pipeline_unordered_access_view(device, WINED3D_PIPELINE_GRAPHICS, idx);
+}
+
 /* Context activation is done by the caller. */
 #define copy_and_next(dest, src, size) memcpy(dest, src, size); dest += (size)
 static HRESULT process_vertices_strided(const struct wined3d_device *device, DWORD dwDestIndex, DWORD dwCount,
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 92a61e7..074d02c 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -96,6 +96,7 @@
 @ cdecl wined3d_device_get_texture(ptr long)
 @ cdecl wined3d_device_get_texture_stage_state(ptr long long)
 @ cdecl wined3d_device_get_transform(ptr long ptr)
+@ cdecl wined3d_device_get_unordered_access_view(ptr long)
 @ cdecl wined3d_device_get_vertex_declaration(ptr)
 @ cdecl wined3d_device_get_vertex_shader(ptr)
 @ cdecl wined3d_device_get_viewport(ptr ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 1f93216..9e0b05b 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2252,6 +2252,8 @@ DWORD __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device
         UINT stage, enum wined3d_texture_stage_state state);
 void __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
         enum wined3d_transform_state state, struct wined3d_matrix *matrix);
+struct wined3d_unordered_access_view * __cdecl wined3d_device_get_unordered_access_view(
+        const struct wined3d_device *device, unsigned int idx);
 struct wined3d_vertex_declaration * __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device);
 struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
 void __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport);
-- 
2.10.2




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