[PATCH 04/11] d3d11: Implement d3d11_immediate_context_HSSetConstantBuffers().

Józef Kucia jkucia at codeweavers.com
Tue Apr 25 05:25:43 CDT 2017


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/d3d11/device.c | 15 ++++++++++++++-
 1 file changed, 14 insertions(+), 1 deletion(-)

diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index 7df59e1..c26c930 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -1159,8 +1159,21 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetSamplers(ID3D11Device
 static void STDMETHODCALLTYPE d3d11_immediate_context_HSSetConstantBuffers(ID3D11DeviceContext *iface,
         UINT start_slot, UINT buffer_count, ID3D11Buffer *const *buffers)
 {
-    FIXME("iface %p, start_slot %u, buffer_count %u, buffers %p stub!\n",
+    struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
+    unsigned int i;
+
+    TRACE("iface %p, start_slot %u, buffer_count %u, buffers %p.\n",
             iface, start_slot, buffer_count, buffers);
+
+    wined3d_mutex_lock();
+    for (i = 0; i < buffer_count; ++i)
+    {
+        struct d3d_buffer *buffer = unsafe_impl_from_ID3D11Buffer(buffers[i]);
+
+        wined3d_device_set_hs_cb(device->wined3d_device, start_slot + i,
+                buffer ? buffer->wined3d_buffer : NULL);
+    }
+    wined3d_mutex_unlock();
 }
 
 static void STDMETHODCALLTYPE d3d11_immediate_context_DSSetShaderResources(ID3D11DeviceContext *iface,
-- 
2.10.2




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