[PATCH 06/11] wined3d: Introduce wined3d_device_set_hs_resource_view().

Józef Kucia jkucia at codeweavers.com
Tue Apr 25 05:25:45 CDT 2017


Signed-off-by: Józef Kucia <jkucia at codeweavers.com>
---
 dlls/wined3d/device.c     | 8 ++++++++
 dlls/wined3d/wined3d.spec | 1 +
 include/wine/wined3d.h    | 2 ++
 3 files changed, 11 insertions(+)

diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index edd11a3..b51f660 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -2685,6 +2685,14 @@ void CDECL wined3d_device_set_hs_cb(struct wined3d_device *device, unsigned int
     wined3d_device_set_constant_buffer(device, WINED3D_SHADER_TYPE_HULL, idx, buffer);
 }
 
+void CDECL wined3d_device_set_hs_resource_view(struct wined3d_device *device,
+        unsigned int idx, struct wined3d_shader_resource_view *view)
+{
+    TRACE("device %p, idx %u, view %p.\n", device, idx, view);
+
+    wined3d_device_set_shader_resource_view(device, WINED3D_SHADER_TYPE_HULL, idx, view);
+}
+
 void CDECL wined3d_device_set_domain_shader(struct wined3d_device *device, struct wined3d_shader *shader)
 {
     struct wined3d_shader *prev;
diff --git a/dlls/wined3d/wined3d.spec b/dlls/wined3d/wined3d.spec
index 32b2f6c..ff43e17 100644
--- a/dlls/wined3d/wined3d.spec
+++ b/dlls/wined3d/wined3d.spec
@@ -135,6 +135,7 @@
 @ cdecl wined3d_device_set_gs_resource_view(ptr long ptr)
 @ cdecl wined3d_device_set_gs_sampler(ptr long ptr)
 @ cdecl wined3d_device_set_hs_cb(ptr long ptr)
+@ cdecl wined3d_device_set_hs_resource_view(ptr long ptr)
 @ cdecl wined3d_device_set_hull_shader(ptr ptr)
 @ cdecl wined3d_device_set_index_buffer(ptr ptr long long)
 @ cdecl wined3d_device_set_light(ptr long ptr)
diff --git a/include/wine/wined3d.h b/include/wine/wined3d.h
index 2f70ef0..1ae9821 100644
--- a/include/wine/wined3d.h
+++ b/include/wine/wined3d.h
@@ -2328,6 +2328,8 @@ void __cdecl wined3d_device_set_gs_resource_view(struct wined3d_device *device,
         UINT idx, struct wined3d_shader_resource_view *view);
 void __cdecl wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
 void __cdecl wined3d_device_set_hs_cb(struct wined3d_device *device, unsigned int idx, struct wined3d_buffer *buffer);
+void __cdecl wined3d_device_set_hs_resource_view(struct wined3d_device *device,
+        unsigned int idx, struct wined3d_shader_resource_view *view);
 void __cdecl wined3d_device_set_hull_shader(struct wined3d_device *device, struct wined3d_shader *shader);
 void __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
         struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id, unsigned int offset);
-- 
2.10.2




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